u/IllustriousCod1106

Image 1 — Building a Spy-Themed Electronic Escape Case — Looking for Feedback on Gameplay, Storyline & 60-Minute Playtime
Image 2 — Building a Spy-Themed Electronic Escape Case — Looking for Feedback on Gameplay, Storyline & 60-Minute Playtime

Building a Spy-Themed Electronic Escape Case — Looking for Feedback on Gameplay, Storyline & 60-Minute Playtime

Hey everyone,

I’m currently building a fully physical/electronic spy-themed escape case for 2–3 players and I’d love some feedback from people who enjoy escape rooms, puzzle design, Arduino projects, or immersive game experiences.

The idea is that players discover a hostile spy briefcase containing unstable material. They have 60 minutes to activate, stabilize, and eventually deactivate the case before it “explodes.”

What I’d love feedback on:

Gameplay / Puzzle design

  • Does the puzzle progression make sense?
  • Are there puzzles that feel too disconnected from the theme?
  • Are there puzzles that sound frustrating or unclear?
  • Is there enough variety between logic, observation, audio, and physical interaction?

Difficulty / Timing

  • Does this sound like enough content for 60 minutes for 2–3 players?
  • Does anything sound too easy or too difficult?
  • Are there sections where players could bottleneck badly?

Story / Immersion

  • Does the spy/bomb-defusal theme come across well?
  • Any ideas for making the story feel more cinematic or emotionally engaging?
  • Any opportunities for stronger tension or pacing?

Tech / Interaction

  • Which puzzle sounds the coolest?
  • Which one sounds weakest?
  • Any ideas for more satisfying physical interactions or “wow moments”?

Would love any honest feedback or suggestions before I start final assembly and programming 🙂

My script:

Spy Escape Case

3 levels: activation – stabilization – deactivation

Games are played and activated one by one; previous or later games are not active during a specific part of the storyline.

Text that appears on the OLED display is always accompanied by a typewriter sound, and for a voice memo the text only appears on the screen afterward.

Hints are always shown on the display with a short “pling-pling” sound.

After completing a level, a “ka-chung” sound always plays, possibly accompanied by a compartment opening.

Storyline – Technology / Hints

Activation chapter

Level A-1

Voicememo

“You are spies on an important mission. You have found an enemy spy case containing unstable material. You must gain access to the case of spy A6074 and neutralize it within 60 minutes before it explodes.”

OLED Display

“Press the button to replay the message.”

Explanation

After powering on, an MP3 voice memo plays. Once finished, text appears on the display with a typewriter sound and a countdown (60 min) starts on the seven-segment display. The countdown has a ticking bomb sound. Multiple badges of the same person with alter egos are hidden. The badges work via NFC and must be held near a reader. Only the badge of A6074 works.

Hint +2 min

“Is there a badge somewhere?”

Hint +4 min

“An ID belongs with a reader.”

Reaction

Flashing red LED changes to flashing orange. Compartment A opens with a “ka-chung” sound containing a UV lamp + Operator Log A (showing numbers 1–8 with corresponding Morse code and written in UV pen: ▲ = 2×●, ■ = ▲ + 10g), 4 patch cables, and a metal cooling plate.

Level A-2

OLED Display

“Warning: access circuit not synchronized. Position indexes deviate from protocol. Manual reconfiguration required.”

Explanation

5 rotary switches (7-segment) must be set to the correct combination based on the hint on the outside of the case (2-3-6-3-4).

Hint +2 min

“Check the outside of the case.”

Hint +4 min

“Use the rotary knobs.”

Stabilization level

Level B-3

Voicememo

“The case is activated, but the contents are unstable. Proceed carefully to stabilize the contents.”

OLED Display

“Temperature offset detected. Stabilize the core.”

Explanation

The thermistor sensor must be within the safe zone for 10 seconds. A neopixel ring shows: green = good, blue = too cold, red = too hot.

Hint +2 min

“Stabilize: within the green range for 10s.”

Hint +4 min

“Heat and cooling affect drift. Use hands/breath or the metal plate.”

Reaction

Compartment B opens with 9 (3×3) tokens with three symbols (▲ ● ■), each with different weights (20g, 40g, 50g), a keycard (with a # and diagonal X, I), and letter tiles (K L R N S F U I A E).

Level B-4

OLED Display

“Static balance not achieved. Select the correct elements until proper pressure is applied.”

Explanation

Operator Log A states: ▲ = 2×●, ■ = ▲ + 10g. Above the load cell, “150g” is written in UV ink. Players must place 1 triangle, 2 circles, and 1 square on the sensor. The LED bar gives feedback.

Hint +2 min

“Ratios are in Operator Log A.”

Hint +4 min

“Use UV light.”

Level B-5

Voicememo

Morse code beeps (1 sec between digits, 3 sec after every 2nd digit):

“…--” “-….” “.----” “....-” “..---” “…..” “--…” “---..”

OLED Display

“Warning! Power routes are broken, ensure no energy leakage.”

Explanation

There are 8 banana jacks numbered 1–8. Operator Log A shows numbers with Morse code. Players must decode the sequence and connect the jacks chronologically: 3-6, 1-4, 2-5, 7-8.

Hint +2 min

“Use the cables to connect the correct numbers.”

Hint +4 min

“Decode the Morse code and connect in the order you hear.”

Level B-6

Voicememo

“Set the correct frequency to reroute communication.”

OLED Display

Example sine wave on a grid.

Explanation

On a second OLED screen, players must recreate the sine wave using 3 potentiometers (frequency, amplitude, offset).

Hint +2 min

“Use the knobs and observe what happens.”

Hint +4 min

“Match frequency, amplitude, and offset to the example.”

Deactivation level

Level C-7

Voicememo

“The case is stabilized and connected. Act quickly to decode it before time runs out!”

OLED Display

BDQ*RIOTQOM%]NJXE%CR%Y@CO

Explanation

The keycard shows Roman numerals X, I, V (10, 1, 5) in a # format. On the keypad, players must enter: 10 # 1 # 5 # (XOR key) to decode the message. The text changes to: “The keyword is safe.”

Hint +2 min

“Check the keycard.”

Hint +4 min

“Enter the Roman numerals separated by #.”

Level C-8

Voicememo

“Failsafe active. Authorize with the decrypted word. Incorrect order triggers delay.”

OLED Display

“Place 5 letters in order. Incorrect = -30s.”

Explanation

Letter tiles K L U I S each contain a magnet with unique position/strength:

K = magnet bottom left

L = magnet top right

U = stronger magnet top right

I = stronger magnet bottom left

S = magnet top left

Other letters have no magnet. Using analog hall sensors, the system checks if the correct letters are placed correctly.

Hint +2 min

“What is a SAFE?”

Hint +4 min

“Translate it to Dutch.”

When correct the clock stops and victory sound will be played and players will be thanked for their help. When time runs out, the bomb will go off.

u/IllustriousCod1106 — 5 days ago

Powering a large Arduino escape case safely from EU mains power (230V) — looking for advice

I’m building an escape-room style suitcase using an Arduino Mega with a lot of components inside, but I’m getting stuck on the power / mains electricity side of things 😅

The case currently includes things like:

  • 2x 1.5" OLED displays
  • 2 compartments that open electronically
  • MP3 module
  • 8W speaker
  • NeoPixel / LED ring
  • Hall sensors
  • Load cell
  • Patch cable puzzles
  • Keypad
  • RFID
  • potentiometers, buttons, leds etc.

Up until now, all of my Arduino projects have been powered by batteries or power banks. This project is getting too large for that, so I’ll probably need to power it from a wall outlet.

I live in the EU, so this would be 230V mains power.

Honestly, that part makes me a bit nervous 😅
I don’t have an electrical engineering background, although I do have colleagues who could inspect everything before I plug it in for the first time.

My current idea is something like:

  • 12V 5A power supply
  • IEC C14 panel mount connector with integrated on/off switch
  • then an internal buck converters down to 5V and 3V for the Arduino and components

But after that I start getting lost:

  • What is the safest way to wire something like this?
  • Should I use a slow-blow glass fuse?
  • Where exactly would the fuse go?
  • What kind of power supply would you recommend?
  • Does anyone have a simple wiring example (fritzing) or similar project?

Any advice is appreciated!

reddit.com
u/IllustriousCod1106 — 5 days ago
▲ 23 r/arduino

Hi all,

My first post! Not my first project, but definitely the biggest so far!

I'm working on a custom escape-room style suitcase with an Arduino, multiple sensors, buttons, and some mechanical puzzles. I'm designing the enclosure and internal layout in Fusion 360 (parametric), and programming the Arduino at the same time.

I’m running into a workflow problem and I’m curious how more experienced builders approach this.

The issue is that everything depends on everything else:

  • Cable lengths depend on where components are placed
  • Component placement depends on the enclosure design
  • The enclosure design depends on how the electronics and mechanisms evolve

So I feel a bit stuck in a loop where I don’t know what to finalize first.

Right now I'm jumping between:

  • Arduino code (testing components individually)
  • Fusion 360 design (placing components parametrically)
  • Thinking about wiring and cable routing

My question:
How would you structure this kind of project step-by-step?
Do you usually:

  • Prototype everything outside the enclosure first?
  • Fix a rough layout early and adapt later?
  • Use standard cable lengths / connectors first?
  • Or something else?

Also, an important requirement for me is that the system stays adaptable. Eventually, playing the game will reveal issues or needed changes, and I want to be able to fix or tweak things without having to order all new components or completely take everything apart.

I think I might be overthinking the “final layout too early” part — curious if that's a common beginner mistake.

Any advice, workflows, or lessons learned would be really helpful.

(If useful I can share more pictures/ storyline / design screenshots)

Thanks!

u/IllustriousCod1106 — 9 days ago