u/IfItWalksLikeATurtle

AH: We Fixed Vox Machine Spawns

AH: We Fixed Vox Machine Spawns

D10 Difficulty

We didn't even have one near us, so I start doing radar, and 5 second later I am instantly dead.

I comeback from reinforcement and there is 5 Vox Engines shooting at us.

1 Vox Engine from patrol nearby = make sense.

2 Vox Engines from bot drop = weird I didn't see the flare.

5 Vox Engines = WTF?!?

The only way this would have been possible is if they removed the spawn limit.

u/IfItWalksLikeATurtle — 6 days ago

ExO-51 Lumberer Exosuit Should Have Been MO Reward (HD1 Vet)

Background: I'm a a Helldiver from the first galactic war that was frozen after the major victory against the illuminates and unfrozen for these returning threats to our freedom.

The EXO-51 Lumberer Exosuit is not a new design. It was already an Exosuit we had from the first galactic war (HD1).

I can understand if the Ministry of Defense had to start from scratch on a new design concept but just like the other 2 Exosuits, the EXO-51 Lumberer was also pulled from the first galactic war, so what makes this one special that we got to spend our supercredits for it? To me this appears to be the Ministry of Defense starting to test us Helldivers on what they in the future they can lock behind Warbonds. First it was strategems, now Exosuits, then upgrades for our Super Destroyers?

One of the representatives stated in his AMA that they feel like you have other options already available, but that was also the case for ship upgrades. This is speculation, but it sure seemed like Ministry of Defense only announced the free vehicles because several Helldivers complained about it.

One argument I keep reading is that 'the Warbond would not have sold as well without these 2 new Exosuits.'

That's not true. They could have replaced the Exosuits with the highly requested vehicle repair tool we had from the first galactic war.

They could have replace the EXO-51 Lumberer Exosuit with a repairing vehicles secondary (blowtorch 1 hand and metal scraps on the other hand which is also the ammo).

Still not enough reward compared to the EXO-51 Lumberer Exosuit?

Give us a call in strategem so our Pelican drops off a storage trailer we can rearm our Exosuits (Exosuit walks in one side and comes out the other with full ammo) which will then explode to avoid falling into enemy hands (like a destroyed vehicle to avoid performance issues).

I also put in a request for the EXO-55 Breakthrough to have a large Super Spear replace the tiny shotgun, but that will probably be rejected once someone uses it to starts cooking dead Chargers over a fire.

u/IfItWalksLikeATurtle — 6 days ago

Why?

If we managed to survive getting in front of a hulk, we should be able to kill it by stabbing it in the visor with One True Flag. High risk = high reward. Its one of the reason why the defoliation tool has become my favorite support strategem.

It also makes sense that a melee support strategem should be strong enough to pierce through the hulk's visor at least.

Defoliation = Strongest

One True Flag = second strongest

u/IfItWalksLikeATurtle — 10 days ago

I have a house on a corner with basement that only has an interior entrance.

My issue is that any work that needs to be done in the basement requires that people come into the house which means making a path of newspapers or cardboard to reduce the dirt stains on our floors as the basement floor is also unfinished.

I'm saving up money to hire a contractor to put in a walkout for the basement, but I'm not sure if I should place the exit in the back of the house or the side of the house.

I was thinking of going with a backyard entrance so that dogs and kids can have the entire side of the house to run and play, but I was told side entrance is better for a faster exit especially if bedrooms will be added later.

Those of you with a basement walkout, what do you folks prefer and why?

reddit.com
u/IfItWalksLikeATurtle — 16 days ago