u/IabubudubaichocoIate

▲ 1 r/hammer

hammer++ wont compile

when i switched to hammer++, the map compiler crashes within a second of starting even when running an empty map. I've been posting about this for the past few weeks and i still have not even a clue as to what is happening.

reddit.com
u/IabubudubaichocoIate — 3 days ago
▲ 1 r/hammer

Ever since I downloaded hammer++ my compiler crashes within 2 seconds of running. I've even tried compiling a new empty file and it immediately crashed again. I've looked at multiple tutorials and have checked all my files, but everything seems to be in the right place. I really don't wanna go back to using hammer and I'm about to just give up.

-------------------------------------------------------------------------------

Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\\OneDrive\Documents\my backrooms map.vmf"

-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition (64-bit)

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\carshower'

8 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Users\\OneDrive\Documents\my backrooms map.vmf

"dev/dev_windowportal" - "materials/dev/dev_windowportal.vtf": cached version doesn't exist

Patching WVT material: maps/my backrooms map/nature/blenddirtmud003a_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: CS_HAVANA/TUNNELPLASTER01, near (15360.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETECEILING003A, near (16384.000000, 16380.000000, -16396.000000))

-------------------------------------------------------------------------------

Command failed with return code 0xC0000005! The program has crashed.

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

-------------------------------------------------------------------------------

2 command(s) finished in 1 second

Press a key to close.

reddit.com
u/IabubudubaichocoIate — 7 days ago
▲ 5 r/hammer+1 crossposts

ive tried copying select geometry into new files but that failed.

-------------------------------------------------------------------------------

Running command:

cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command:

"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\====\OneDrive\Documents\liminal.vmf"

-------------------------------------------------------------------------------

Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition (64-bit)

Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\carshower'

8 threads

materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials

Loading C:\Users\=====\OneDrive\Documents\liminal.vmf

"dev/dev_windowportal" - "materials/dev/dev_windowportal.vtf": cached version doesn't exist

Patching WVT material: maps/liminal/nature/blenddirtmud003a_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: DEV/DEV_MEASUREGENERIC01, near (15360.000000, 15360.000000, -16396.000000))

WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16396.000000))

WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETECEILING003A, near (16384.000000, 16380.000000, -16396.000000))

-------------------------------------------------------------------------------

Command failed with return code 0xC0000005! The program has crashed.

** Screenshot the WHOLE window when showing this compile log

** Or upload the .log file generated beside your VMF

-------------------------------------------------------------------------------

2 command(s) finished in 1 second

Press a key to close.

reddit.com
u/IabubudubaichocoIate — 8 days ago
▲ 23 r/hammer+1 crossposts

I have no clue if this is even possible given how stupid this editor is but i dont know what else to do

u/IabubudubaichocoIate — 9 days ago
▲ 41 r/hammer

For some reason this isnt doing anything. it just puts a sky around everything and i can see walls on the other side. can somebody give me an actual solution that doesnt involve rebuilding the entire map?

u/IabubudubaichocoIate — 13 days ago