hammer++ wont compile
when i switched to hammer++, the map compiler crashes within a second of starting even when running an empty map. I've been posting about this for the past few weeks and i still have not even a clue as to what is happening.
when i switched to hammer++, the map compiler crashes within a second of starting even when running an empty map. I've been posting about this for the past few weeks and i still have not even a clue as to what is happening.
Ever since I downloaded hammer++ my compiler crashes within 2 seconds of running. I've even tried compiling a new empty file and it immediately crashed again. I've looked at multiple tutorials and have checked all my files, but everything seems to be in the right place. I really don't wanna go back to using hammer and I'm about to just give up.
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\\OneDrive\Documents\my backrooms map.vmf"
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Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition (64-bit)
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\carshower'
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\\OneDrive\Documents\my backrooms map.vmf
"dev/dev_windowportal" - "materials/dev/dev_windowportal.vtf": cached version doesn't exist
Patching WVT material: maps/my backrooms map/nature/blenddirtmud003a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: CS_HAVANA/TUNNELPLASTER01, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETECEILING003A, near (16384.000000, 16380.000000, -16396.000000))
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Command failed with return code 0xC0000005! The program has crashed.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
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2 command(s) finished in 1 second
Press a key to close.
ive tried copying select geometry into new files but that failed.
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Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
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Running command:
"C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\====\OneDrive\Documents\liminal.vmf"
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Valve Software - vbsp.exe (Apr 28 2026) - Garry's Mod Edition (64-bit)
Adding filesystem addon 'c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\carshower'
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\=====\OneDrive\Documents\liminal.vmf
"dev/dev_windowportal" - "materials/dev/dev_windowportal.vtf": cached version doesn't exist
Patching WVT material: maps/liminal/nature/blenddirtmud003a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-16392.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 0.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 9216.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (9216.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 13312.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16392.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (15360.000000, 16384.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: DEV/DEV_MEASUREGENERIC01, near (15360.000000, 15360.000000, -16396.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (16384.000000, 16384.000000, 16396.000000))
WARNING: BSP node with unbounded volume (material: CONCRETE/CONCRETECEILING003A, near (16384.000000, 16380.000000, -16396.000000))
-------------------------------------------------------------------------------
Command failed with return code 0xC0000005! The program has crashed.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
2 command(s) finished in 1 second
Press a key to close.
Can somebody explain to me how to safely download hammer++ because last time i tried using it i lost almost all of my maps.
I have no clue if this is even possible given how stupid this editor is but i dont know what else to do
the file itself is saving but when i try to play it on gmod nothing has changed now
hey does anyone know how to make different sky parts show different skyboxes?
For some reason this isnt doing anything. it just puts a sky around everything and i can see walls on the other side. can somebody give me an actual solution that doesnt involve rebuilding the entire map?