About the role
We're looking for a freelance senior creature animator from May - September/October who can move fluently between two animation contexts on the same production:
Cinematic / pre-rendered Linear, narrated, projection content. You'll bring hero creatures to life (Dinosaurs) with the weight, timing, and performance in their natural habitat.
Real-time / interactive Large-scale projections built in Unreal Engine 5 that respond to audience presence via tracking cameras. You'll author idle loops, key behavioural anchors, and reactive animations that make each creature feel like a living animal sharing space with the user.
What you'll do
- Animate hero creatures to a high standard of behavioural and anatomical accuracy
- Deliver cinematic shot animation, working from blockout, script, storyboards, and direction.
- Author modular, loopable, blendable real-time animation sets - idles, transitions, and reactive "key anchor" behaviours triggered by audience proximity
- Animate using a pre-built rig produced by the rigging team in Maya - no rigging work is expected from this role, but you should be comfortable raising rig issues and working closely with riggers to refine controls
- Ensure consistency between pre-rendered and real-time deliverables so the same creature reads as the same character across both
- Collaborate closely with riggers, technical animators, Unreal developers, and sound designers
- Take animation from blockout through to final polish
Requirements
- 5+ years of professional creature / character animation, with strong quadruped and large-scale animal work
- A reel demonstrating cinematic animation craft - weight, timing, silhouette, performance, camera-aware staging
- Fluency in Maya 2024 - this is the primary animation DCC for the project
- Comfort working from blockouts, storyboard, references, and direction
- A track record of shipping creature animation on a production with a published bar for quality
Bonus
- Prior experience on games, museum, themed entertainment, or location-based experiences
- Experience authoring real-time animation for Unreal Engine 5: state machines, blend spaces, animation montages, root motion, and animation Blueprints
- Experience animating with Zoo Tools rigs, or with comparable advanced auto-rig systems and a willingness to come up to speed quickly
- An interest in natural history, wildlife reference, or paleoart
- Pre-visualisation, layout, or virtual camera experience
To apply
Please send the following to studio@neonbadger.studio with the email subject [Freelance - Animator]
- Your animation reel / portfolio (please flag creature and quadruped work, especially Dinosaurs)
- Your top-line daily and weekly rates
We're currently finalising the script, and we'll ask shortlisted animators to quote a flat-rate based on this.
Thanks!