Cheap(ish) idea to make Duke relevant again?
I had a thought idea with a couple friends recently on how to bring Duke back in a way that could be achievable, while also keeping game dev costs/ROI in mind and how to move forward from Duke Nukem Forever. Seeing as boomer-shooters have become very popular over the past decade and that Duke is the patron-saint of FPSes in the late 90s...
Title: Duke Nukem 4D
- Partner with Nightdive Studios to remake Duke3D's Build Engine in Kex
- Emphasize the 4D in the name to retcon Forever, but keeping the style of 3D
- Create three new episodes (or a level-set matching the modern Dooms)
- Keep the plot simple: Alien Invasion of Earth OR remake Duke Nukem 1's plot with Dr. Proton. Switch it up with new enemy sprite designs
- Redo the weapon arsenal in the new episode/levels:
- Pump-Action Shotgun (Hit-scanning shotgun)
- Assault Rifle (Hit-scanning machine gun)
- Rocket Launcher (Self-explanatory)
- Flamethrower (Minigun with AOE and less distance)
- Double-Barrel Shotgun (Hit-scanning shotgun with higher damage, but longer cooldown per shot)
- Scoped Golden Deagle (Rail-gun with slightly less damage (except for headshots), but faster cooldown - basically Halo CE's magnum)
- Pipe-bomb launcher (Grenade launcher - make functionally similar to the dynamite in Blood - have secondary fire be detonate-able)
- Energy Weapon (BFG weapon - functionally similar to the namesake from TTO and LOTB - beam latches onto enemy and shreds them in seconds, but eats up ammo fast)
- 16-player Dukematch with cross-play capability
- Include Duke Nukem 3D's episodes + Atomic Edition + the Sunstorm Interactive expansions + the AWO episode from 2016
Thoughts?