u/HyperionGrimm

▲ 1.1k r/skyrimmods

The amount of authors that straight up don't admit to using AI, without at least tagging and disclaiming, ​is getting out of hand.

I don't care if you post a mod that's fully AI generated, I have one​ posted myself, ​there just needs to be some sort of mandatory disclaimer at this point.

I like to be honest about when I don't have a clue what I'm doing. I put pretty thorough disclaimers. Yet every day it seems like dozens of AI created SKSE ​mods are uploaded with zero proper tagging, and no disclaimers.

Nexus, this is like the bare minimum, allowing people to post them, but making AI disclosure mandatory.

reddit.com
u/HyperionGrimm — 10 days ago

A somewhat useful tool for people who work with textures.

UV Cutout Tool

Taken from the mod page:

Description
Load a NIF mesh and its texture, display the UV layout, lets you select islands, and export those texture regions as a transparent PNG or TGA.

Useful for quickly isolating texture pieces.

Oh, I also included thirty-four different themes, because why not?

Disclaimer
This program was fully generated by AI. I do not know C++ at all. If that's a dealbreaker that is fine. I made this mostly for myself and figured some other people would have some use for it.

I did my best to have the AI's audit the code against respectable open source codebases. It may or may not have done a good job. This was not generated in a single afternoon, this program took weeks.

Please report any issues and I will do my best to fix them.

Source code is available on GitHub. AI's used: Claude, Codex, Opencode, all used various models at different points.

reddit.com
u/HyperionGrimm — 17 days ago