Added the overview vid for reference!
So main jist is that its text-based rpg, but thinned out to remove inventory/combat etc since you are a researcher tasked to learn lore about everything in the world and the social layer is that since theres lore that conflicts, players will have to vote and submit things, the playerbase decides what is true weekly.
Now there’s some things I want to figure out still and would love if you could help:
- it’s online and is planned to constantly add content (its all server based so we dont need a client update to get new content which is nice) this does mean you cant play offline though, wondering is that a big issue? This is also to prevent players messing with actions etc so everything is verified by the servers
- at what point does it become a MMO? This is online and multiplayer in the main canon system and chat/social systems but exploration is singleplayer
- i have added a way for players to choose what type of lore they specialize which gives them extra proposal allowance and can add certain dialogue options
- I’m not sure whether it should be a subscription or a flat price since it has to cover writing and server costs (they’re not very big per player) currently im thinking 6$ a month, but a flat fee of 20 dollars could also work but maybe down the line it would operate at a loss? Also there would be a free tier but just limited energy to do things (energy is earned back when you learn things fyi)
- I’m planning to support mac and linux too since the game is an interface, do any use these platforms here?
- it’s currently designed for pc, but wondering if I should also support controller and steamdeck?
Thank you in advance!