What IS the difference between DS1, 2/3 and ER parry?
Sorry if asked before but I think as a parry nut I must have gotten a quite wrong impression + wanted to see which one you find more realistic.
Like, in DS1, it feels like as long as you press R2 before weapon touch you, you're good.
Same in BB. Meanwhile in other games it feels like you ALWAYS parry to late if you fuck up, which is more realistic. It is really confusing though.
So, after parry runs in all the games my conclusion is that oddly enough, you have more iframes to parry after animation begins, but not before. I def may be wrong, but in newer games I think you will always find more success as an attack begins to land/fall too.
AKA if you press R2 and don't see animation - failed parry in newer games.
Another reason the change is noticeable:
Somehow it feels easier to parry with hand in DS1. Anyone got same experience?
Either way love both now. Took me a while to get used to new parries tho.