

Agent Concept: VECTOR
>"Need a helping hand? I've got four."
Callsign: Vector/Vectra (depending on in-game-callout-ability)
Name: Cassia Pantazis
Pronouns: She/Her
Role: Initiator
Nationality: Greek
Bio:
Hailing from Greece, brilliant scientist and intrepid explorer Vector uses her bionic toolkit to keep everything - and everyone - within arm's reach. Equipped with volatile radiant biotechnology, she infects enemies, lowering their defenses so they won't expect what comes next.
Passive: HELPING HANDS
PATHOGEN and FESTER are INSTANT and usable while holding a weapon. HOLD EQUIP to channel these abilities and delay their deployment ALT FIRE to cancel. Vector receives a movement slow while casting these abilities.
Signature Ability: PATHOGEN (2 charges, 200 creds, 60 sec cooldown)
HOLD EQUIP to equip a radianite orb. RELEASE to INSTANTLY launch. The orb bounces once, sticking to the next surface it encounters. After a windup, the orb explodes, briefly Revealing a single enemy in LOS. If another enemy is in LOS of the scanned enemy, then they are Revealed as well.
Self Movement Slow: -20%
Minimum Channel Duration: 0.8 secs
Projectile Behavior: Class 3 (M-Pulse, Incendiary, Meddle, Snakebite, etc.)
Activation Time: .8 sec
Active Time: 1.5 secs
Scan Type: Real-Time Silhouette Reveal
Scan Duration: 1.5 secs
Basic Ability 2: FESTER (1 charge, 300 creds)
HOLD EQUIP to prepare a long-range, piercing ray of radiance. RELEASE to charge up and fire. After a charging up, the pulse travels instantly, briefly Nearsighting anyone caught inside, and Decaying enemies. Decayed enemies will emit a persistent audio, making their presence known.
Self Movement Slow: -35%
Self-Knockback Distance: 1.5 meters
Minimum Channel Duration: 0.7 secs
Charge-Up Duration: 1 sec*
Cylinder Length: 50 meters
Cylinder Radius: 2 meters
Nearsight Vision Radius: 10 meters
Nearsight Duration: 0.65 secs
Decay Amount: 75 HP
Decay Duration: 8 secs (regain HP in last 4 seconds)
Fester Audio Importance: Standard
Basic Ability 2: DEADZONE (1 charge, 300 creds)
EQUIP a volatile radianite fragment. FIRE to throw the fragment. ALT FIRE to lob the fragment. After a short windup, the projectile detonates into smaller fragments, scattering pools of radiant matter onto the ground, Slowing and Suppressing all players caught in the burst.
Equip Duration: 0.8 secs
Projectile Behavior: Class 2 (Paint Shells, Mosh Pit, Poison Cloud, etc.)
Windup (initial projectile): 2.25 secs
Windup (cluster projectiles): 0.667 secs
Radius (initial projectile): 6 meters
Radii (cluster projectiles): 5.5 meters
Suppress & Slow Duration: 4.5 secs
Movement Slow: -10%
Ultimate Ability: CONTAINMENT (6 points)
EQUIP a boundary marking grenade. FIRE to throw the grenade. ALT FIRE to lob the grenade. Upon hitting the ground, the projectile creates a cylindrical zone that that blocks vision, muffles sound, and blocks bullets. The barrier's duration increases on each kill or assist.
Equip Duration: 0.8 secs
Projectile Behavior: Class 2 (Paint Shells, Mosh Pit, Poison Cloud, etc.)
Cast Time (throw): 0.4 secs
Windup (zone): 1.5 secs
Radius (zone): 8 meters
Height (zone): 3 meters
Minimum Duration (zone): 8 secs
Duration per Kill/Assist: +4 secs
Lore Involvement:
With Miks bringing new life and revitalizing the team, the VALORANT Protocol finally had a chance to relax and resume research into radivores and Project Landfall, spurred by Killjoy, Deadlock, and Gekko. Cassia Pantazis joins the VALORANT Protocol as a brilliant mind who offers unique help through her (admittedly self-funded) research into infusing nanotechnology with biologically active radiant matter. Her contributions could help with the understanding of radiance (reversing Sage's crystallization), radivores (Gekko's creatures, Veto's mutation, Deadlock's interaction with the radivore bear, etc.), and more.
Extra Information:
- The goal for Vector is that playing her should feel like a Duelist (insta-popping abilities), while performing like an Initiator (info, displacement, etc.). Her design is intended to fill the Controller-Initiator niche.
- Vector is meant to imply "an organism that transmits disease", denoting her kit's focus on transferring debuffs to/through enemies.
- "Vectra" is just the alternate name for uniqueness/ease of pronunciation as an in-game callout.
- When inactive, Vector's mechanical arms fold backward into the kit on her back, and they stay relatively close to her viewmodel when casting abilities, keeping things fair for both herself and the enemies.
- None of Vector's abilities can be shot at, so the main drawback to her kit is that her abilities are reliant on enemy positioning, paired with her overall lack of utility and expensive kit. Additionally, while having abilities without gun pullout is powerful, she is heavily punished for trying to move while casting abilities, and with snipers like the Operator, she's at a major disadvantage (can't scope in).
- PATHOGEN essentially acts like a longer-lasting Recon Dart (Sova). If enemies aren't careful, it can compound into long-lasting scan, but otherwise is relatively ineffective compared to other info-gathering Initiator utility.
- FESTER is like a single Hunter's Fury (Sova) shot. In order to make things a little more interesting, the ability itself does very little to disrupt the enemy, but reveals their location through sound.
- DEADZONE behaves exactly like Paintshells (Raze), with a debuffing factor rather than a displacing one.
- CONTAINMENT offers a unique Initiator ultimate in the sense that it is a fast-charging, versatile ultimate that offers the same benefits as Cosmic Divide (Astra). It can be used as both an offensive (isolating fights) or defensive (muffling audio cues and/or blocking gunfire), but doesn't have as much of a lasting impact if not utilized to the fullest.
- CONTAINMENT has a ceiling! This makes it different from Cyber Cage (Cypher), while also justifying the Deafening effect.
- Veto can counter CONTAINMENT before it lands, with Interceptor.