u/HakunaKamal

Have some old devs wanting to learn git, tried to make them a simple game to help, it turn out more complex
▲ 0 r/git

Have some old devs wanting to learn git, tried to make them a simple game to help, it turn out more complex

Hi, i just wanna share this so it want die with me.
In my team two old dudes that use tfs, now they tried using git, helped them with it, demos, explaining and documentation, after 2 months they still got a probem to understand concepts like branches, so i told my self to create a simple game now that i have access to claude, that will be quick and give more context, the idea was something they did know like AOE, simple resources, simple battles, but every task/tasks need a branch, but when i did implimented it turned out more complex to play and understand.

You can check it here: https://slient-commit.github.io/git-war/

u/HakunaKamal — 20 hours ago

Creating a realistic text-based hacking game with simulated networking, dynamic IPs, and an in-game JS compiler. Seeking feedback on UX and mission design

Hi everyone,
i posted on another subreddit for games, but no one is saying something!!

so after a long time i finally can drop a working version of my game, text based game with a narrative story for a hacker, the game play is straight forward, you use a computer to do the things, but you can access other computers/servers/gateways by using real world scripts like SSH or RDP.

i tried to mimic the real world networking so it can have a real base for everything, computer don't know each others, and Ip's are generated randomly on each new game, meaning if a mission need the player to access a server, the Ip will be unique from a player to another.

im made a compiler for unique app structure inside the game, i give it the name of "Jazz", its just JavaScript with a specific structure, the player can make app/script while playing, difference app can have a window, script only run on a terminal like Nmap, ls, touch...

i need the visual to be simple because the hidden calculation are huge, banking system, government management, Npc's doing random things...

im not a cyber security expert, so im may forgot something even i did try to mimic real world system as close as possible putting in mind the game smoothness, because process thread made the game desktop too slow.

Now my problem is, do text base game player exist at this times? and i stuck with the missions, each time i create a mission, i feel that is no enough.

also i showed some of my friends the game, 90% did not understand what they were seeing, 10% did say its need something and we dont know what is it.

so please, can you:

- give me a real feedback?

- tell me if you are willing to play it, and what do you want to add

- and if you are not willing to play it and why

you can test it right here demo

put in mind that this is a desktop game, so the web version of it takes time to load assets (images, music, sfx...)

game.plug-form.com
u/HakunaKamal — 20 hours ago

Creating a realistic text-based hacking game with simulated networking, dynamic IPs, and an in-game JS compiler. Seeking feedback on UX and mission design

Hi everyone, after a long time i finally can drop a working version of my game, text based game with a narrative story for a hacker, the game play is straight forward, you use a computer to do the things, but you can access other computers/servers/gateways by using real world scripts like SSH or RDP.

i tried to mimic the real world networking so it can have a real base for everything, computer don't know each others, and Ip's are generated randomly on each new game, meaning if a mission need the player to access a server, the Ip will be unique from a player to another.

im made a compiler for unique app structure inside the game, i give it the name of "Jazz", its just JavaScript with a specific structure, the player can make app/script while playing, difference app can have a window, script only run on a terminal like Nmap, ls, touch...

i need the visual to be simple because the hidden calculation are huge, banking system, government management, Npc's doing random things...

im not a cyber security expert, so im may forgot something even i did try to mimic real world system as close as possible putting in mind the game smoothness, because process thread made the game desktop too slow.

Now my problem is, do text base game player exist at this times? and i stuck with the missions, each time i create a mission, i feel that is no enough.

also i showed some of my friends the game, 90% did not understand what they were seeing, 10% did say its need something and we dont know what is it.

so please, can you:

- give me a real feedback?

- tell me if you are willing to play it, and what do you want to add

- and if you are not willing to play it and why

you can test it right here demo

put in mind that this is a desktop game, so the web version of it takes time to load assets (images, music, sfx...)

u/HakunaKamal — 1 day ago