
u/HOOOMIE

Shorter Highlight video: https://www.youtube.com/watch?v=VnaMGAnafuQ
I really like how in TLOS you can knock enemies around into each other and use the electric breath to force them to the side. I am building a game that goes all into a system like that.
Note: this is an early build so the system is Kinda sloppy right now, enemies are supposed to damage eachother when knocked into eachother but that is not working for some reason.
eventually i will add the ability to juggle enemies in the air for combo attacks just like TLOS. also Helper (the Dove) will eventually have different elemental attacks
What do you guys think, does this feel like TlOS or do you think this is kinda its own thing now?
Demo Download link:
https://jaedonwallace13.itch.io/least-of-these
future roadmap
. Music Heavily inspired by Tlos (my composer is ghosting me otherwise it would be in this build)
. b-hopping speed increases mele damage and will do damage on contact (Spyros charge)
. player will unlock a wing suit (Spyros glide)
. The player will use a cane to pull objects and hook onto enemys to do combos(Spyros air combos)
. The player will go around helping Npcs with side quests to get collectables (Og Spyro talismans)
. Speedways like from the original trilogy where you have to go through rings
. There will be a pay wall NPC where you have to spend your green marbles (moneybags)