




Working on a card-driven board game called Great Again. The twist: cards don't just give resources or effects - each one stays in play and changes a rule for the next round.
A few examples (in the collage):
- A decree that breaks one of your main mitigation actions
- A role that lets you block another player's role for a round
- A contact that wipes Influence from a whole faction
- A law that locks action prices
So your strategy at round 1 is irrelevant by round 4 - the rule set keeps shifting.
For card-game folks here: rule-rewriting decks vs. resource-spending decks - which do you find more replayable? Fluxx-style chaos vs. something more predictable like ours?