I’ve noticed a recent trend in adding crafting recipes for previously uncraftable items: saddles, leads, name tags, and a few others. I’ve also often seen suggestions that incorporate new items which then are used to craft a current item such as tridents or horse armor. Why? I do agree that many treasure items felt a bit too late game for what they are, and that could be addressed in other ways, but in my opinion one of the most fun things about minecraft sometimes is being rewarded uniquely for exploring. Armor trims were a great start, but more unique, uncraftable items means there’s actually reason to explore or seek out locations. The counterargument is often “well it’s up to rng finding some structures or biomes and can take unreasonable amounts of time” which was true and still is for some things, but the cartographer villager started to fix that with the many maps he can sell and they could easily expand that portfolio. Of course crafting is a pillar of minecraft’s success, but unique rewards for exploring its ever growing world are just as important.
u/GraveGuro
▲ 338 r/Minecraft
u/GraveGuro — 16 days ago