
Finally implemented the overworld map for Gotogra, my tactical roguelike deckbuilder where positioning matters as much as your deckbuilding skills.
The castle illustration was painted by my artist Misbug (https://www.misbug.com/), collaborating with him is amazing!
Most of the rest is solo work, coding, design, story, characters, enemies, cards, etc.
The side panels show run modifiers (bonuses on the left, enemy buffs on the right) that get applied when you enter the dungeon.