What does it take to make the premise of a campaign where the players are students in a superhero college entertaining?
Things like Sky High and My Hero Academia have explored the idea of superheroes and education - growing and training to use their powers for good.
How would a college setting potentially change that? What sells the idea as something players would have fun with? What does it need?
- Humor?
- Excitement?
- Rival Colleges?
- Collegiate Superhuman Sport Leagues?
- Campus Hijinks and Pranking?
- The Stresses of Classwork and Studying? (And how to accomplish that in a TTRPG)
- Involvement in Off-Campus, Local Crime-Stopping?
- Intensive, Body-Breaking Hero Training?
- Equally Intense Professors with Dark Pasts of Previous Hero Work?
- Something Else?