I want a Halo Wars game without blobbing
(Inb4 "I just want any game at all in this Microsoft-forsaken series")
I love the Halo Wars series to death; it is so nice to have those great games. But if we ever get a Halo Wars 3, my dream is that the gameplay could be upended in a way that eliminates blobbing. For those who don't know, "blobbing" in strategy games is the tendency to gather up your troops into one big ball and throw them against your opponents, who most often have their own big ball of units running around. It's an RTS tradition, and many popular games (like Age of Empires, made by the same company that did Halo Wars), feature it prominently.
It's a commonly accepted feature of most RTSes, but it shouldn't have to be. There are a lot of standout RTS games like Ultimate General, Star Wars: Empire at War, Battlefleet Gothic, or Warno that heavily feature lines of sight, skirmishing, and mixed unit integration in ways that Halo Wars only scratches the surface of. It does require a slower pace than most RTS's offer, but it would also cut down on the tendancy to make ten scorpions, throw them against the Covenant/Banished, and then make 10 replacements once the former die. In my lore-addled brain, that's not what Halo combat is like, gosh darn it!
So, what do you guys think? Do you disagree, like reasonable people? Or do any of you crazed lunatics think that this would be a good idea?