Hello! I am curious, what would be the best practice when it comes to:
Clothing and accessories layers - Should I bind both skin and clothes to the rig from the start? In my case, I have a character with a sweater, small bits of armour (like chest plate) then an open jacket over that. Would I bind all of these at once or should I just bind the sweater and jacket first and then have the chest plate (sits in between the clothes) added using Wrap Deformer?
Floating Joints - I understand that this can be useful for things that drape like long coats, scarves, capes, etc. Would it be better to add these joints before skin has been bind to the main skeleton? Or would this be added using "Add Influence" later after sorting out painted weights?
I know these are probably FAQs so if there is a good guide documentation on this already or even a video then that would be great. Just want bit of information, especially when it comes to why one method might be better versus another and specifically how would these methods be interpreted in something like UE5.