u/GhostTheGamer360

Which winlator fork is more lenient on storage usage?(to meet title req.)

Which winlator fork is more lenient on storage usage?(to meet title req.)

Which winlator fork is more lightweight on storage usage when u make a container,and that has similar features to bionic(the one in the pic)? Said features include shortcut support to frontends and in general just better compatibility?using winlator on a low end samsung to run visual novels and old games like gta trilogy(i aint gonna get the android versions,their texture differences irritate me)

u/GhostTheGamer360 — 3 days ago

How can i fix this texture issue using dxvk?

https://preview.redd.it/xjoxqj75mh0h1.jpg?width=1280&format=pjpg&auto=webp&s=1440a929a1f390062a16ed921cf9d1fab30882f3

pc specs are

Celeron N4500

8gb ram (single slot)

ssd equipped and uses UHD Graphics

windows 10 ltsc

so using a youtube video guide,i found a way to force this game to run on 2c/2t cpu using .dll injector,using dx11,game was running around 10-20 fps ,fluctuating constantly,then i played around using dxvk and dxvk config file settings,along with manually reducing rendering resolution(to 90%),which allowed me to reach this amount of fps to even 30 fps as seen at 720p(yet to try to go to more gpu intensive areas)however its causing this texture issue,so any idea how i can fix this ?

this is whats active in the dxvk.conf file

dxvk.numComplierThreads=2

dxgi.syncInterval = 2

d3d9.presentInterval = 1

dxvk.tilerMode = True

d3d11.maxFeatureLevel = 11_1

d3d11.relaxedBarriers = False

d3d11.relaxedGraphicsBarriers = True

d3d11.forceVolatileTgsmAccess = True

d3d11.samplerAnisotropy = 1

d3d9.samplerAnisotropy = 1

d3d11.samplerLodBias = 0.7

d3d9.samplerLodBias = 0.7

d3d11.disableMsaa = True

d3d11.forceVolatileTgsmAccess = True

d3d11.forceComputeUavBarriers = True

dxvk.zeroMappedMemory = False

d3d11.cachedDynamicResources = "vicra"

d3d11.disableDirectImageMapping = False

d3d11.exposeDriverCommandLists = True

d3d11.reproducibleCommandStream = False

d3d9.reproducibleCommandStream = True

dxvk.enableGraphicsPipelineLibrary = True

dxvk.enableDescriptorBuffer = False

dxvk.trackPipelineLifetime = True

dxvk.enableMemoryDefrag = True

dxvk.maxMemoryBudget = 6144

dxgi.maxFrameRate = 30

d3d9.maxFrameRate = 30

d3s9.invariantPosition = True

dxvk version used : 1.9.3

another thing to note is that the game throws a unsupported gpu driver error,saying my gpu driver(latest one available),is not supported,yet it says it needs newer drivers,and they are the newest,any one that knows dxvk in windows to show me what i can do to fix it?and share what config settings are useful for more performance?

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u/GhostTheGamer360 — 3 days ago

looking for a live currency convertor that simply converts the currency on a page to my country's currency,not manually doing it,it should just be automatic,no input required,i used to have one that just worked,but it decided to nuke itself

reddit.com
u/GhostTheGamer360 — 12 days ago

Specs(laptop)

i5-1035g1

Nvidia MX230 2gb

8gb ram(dual channel 4x2)

Ssd equipped

Win10 ltsc

Ok so,its a laptop that I recently picked up,but for some reason,even on a clean windows 10 install,games either dont use the gpu fully(it sits around 20-40% utilisation)or performance is very different compared to how it should perform as seen in game benchmarks,and the temps seem fine for the design choices in the laptop,(dell inspiron 3593,uses a single heat pipe,but everything stays a manageable 70-80°c)its been repasted before 2 months prior according to the previous owner

The games I tested so far

-Assassin's Creed Black flag

-NFS Rivals

-Watch Dogs 2

-GTA V

All these games i have tested so far only make the gpu use 20-40% of itself,I have tried everything i can think of so far,so idk if there is something I have to turn on to get the gpu to work or what

reddit.com
u/GhostTheGamer360 — 16 days ago