u/Fuzzy-Yoghurt135

▲ 3 r/SunoAI

the downfall of suno is here

I’ve been using since day one. The first year or so incredible potential. Now that the music labels have basically taken over all of the AI music systems - man it’s useless.

I’ve used to iterate a few songs I’ve written over the years and was impressed even in the early days.

Now literally nothing works. The genericness is insane. Even with uploading my OWN performances. Which now - even with them being unreleased melodies etc are all flagged as “copywritten” even without adding lyrics, broken useless. Can’t even upload myself playing so that it at least isn’t COMPLETELY generic.

Studio is absolutely broken with replacing stems. One of their most useful ideas but severely broken despite tons of promotion.

Editor has no connect-ability between sections and sounds disjointed.

Stem output is terrible.

Prompting rarely sounds any different because of warner licensing. People say just write better prompts, there might be SOME truth to that but it’s still mostly rng slot machine credit eater.

Voice cloning (your own voice) doesn’t work for crap. Personas mostly unreliable rng.

So what is left a slot machine hoping a song doesn’t like generic garbage? Something to make meme songs?

At the end of the day Suno was awesome concept but it’s now going the way of Udio. And the worst thing you are PAYING to build their product with your music, data etc and the record labels benefit. My theory is we are literally now paying to submit our art and effort so Suno and WMG benefits from that data. Sad shit.

I believe Suno had/has good intentions but record labels have always been the middle man / parasites of music. So Suno/Udio basically has to sell out or get sued/leveraged into oblivion.

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u/Fuzzy-Yoghurt135 — 1 day ago

New to roblox and working on my first game. This is obviously a question with a big variance? But im curious about player behavior and spending. I know roblox takes a big cut etc.

Hard is it to make a game where you can even profit a few thousand a month? It looks incredibly difficult based on monetization. I know there are some big players but Im assuming getting a game that profits even a few thousand usd a month is very hard. Especially when you factor in ad costs, player retention etc.

Any solo or small developers on here achieving that?

reddit.com
u/Fuzzy-Yoghurt135 — 11 days ago