u/Furfire

Hi all,
I'm hoping to get feedback on my first steam page:
Slimestone

What do you think is most lacking and needs improved? Is the genre or gameplay loop unclear?
For context, I hired a composer and I edited the trailer myself, but it's basically the first video I've ever edited. I also hired out for the capsule art.

I'm staring at the project constantly so I need another pair of eyes to give feedback!

u/Furfire — 9 days ago
▲ 11 r/cardgames+1 crossposts

Hey all! For years I've been working on Slimestone, best described as a mashup of old-school Zelda with combat like Mewgenics mixed with STS. I just finished editing the trailer and setting the store page live:

https://store.steampowered.com/app/3047670/Slimestone/

The game loop is fairly simple: Defeat enemies, absorb them to get a card from their deck, use it to customize your deck. Some cards have application outside of battles, such as allowing you to do things like push objects or break walls.

The demo goes live next week during Steam's Deckbuilder festival. If you're a fan of the genre I invite you to check it out!

u/Furfire — 15 days ago