Toshiro Nishio on Instagram: "LB WORKS Ferrari F40 at @forzahorizonofficial Horizon 6 Event in Tokyo !! We are very happy to work with @forzahorizonofficial . We have been making something special and different together !! #libertywalk #forza #horizon #forzahorizon6 #forzahorizon"
I just saw a mobile ad here on reddit with some new scenes I didn‘t see before and spotted the Liberty Walk Silhouette kit on the New-to-forza efini RX-7. Was this already known or is this new info?
Forzathon Live is now called Stunt Party. Starts top of the hour. Gives credits for completion. Priority is to have as many players together
Cars from (past) Festival Playlist will be available in other ways. No info yet.
Playground games not in the game at launch. They were not refreshed or changed, hence are being held back.
Festival Playlist is going to be available as soon as you join the festival. Roughly an hour to unlock it from the start.
No traffic or day/night modifiers for free roam. No car controls (headlights, windows etc.) planned for the game.
Spec racing leaderboard (that track wins and refresh weekly) is the only competitive mode for now. This feature and its feedback will be monitored closely.
A basic club system is on the cards in game. More features might get added later on.
'84 Honda City (not stock) is the Lvl1 car in the Eliminator.
Locations of the aftermarket cars are fixed. Not all are active at the same time. New spots can be added by the devs. And Festival Playlist cars might be cycled into the aftermarket car system.
Unique cars like Forza Editions will be very rare. The "drops" are level specific with rare spawns sprinkled it. It is unique to each players. Convoy leaders cars will apply to convoys (great way to buy cars that you want if your friend has it).
Convoy members take priority on the map (and mini map) over other players.
Legend Island has its own festival outpost, speed zone, speed trap, drift zone, 3 races, (one for each discipline), collectibles etc.
Goliath is the longest at 50+ mi. Starts on Legend Island.
Fog of war discovery system is their new system to make the map less overwhelming, and to encourage exploration.
Bikes are just decoration.
Most trees are destructible because verticality is the new limiter for driving everywhere,
Touge battles are mountain pass 1v1, and have their own aggressive AI. 5 battles at 5 routes. They have specific locked opponents who are parked near the start. Not part of the progression, and can be started any time in single player. There is a championship for online, which is unlimited 1v1 cycling though all the routes.
Map is designed first (taking priority over gameplay) with drivability and fun in mind. Then features are injected. FH6 had only two restrictions for map design: Estate and Legends Island.
There is one job in FH6: Rakuraku delivery. Each job has a score based on delivery + special request (do a drift/target time etc.) with random start and end points. This multiplies the credit reward. Might be the best way to grind credits. Can be done in co op.
Some old faces will return. Most of the cast is new. NO PAPA FERNANDO CONFIRMED.
A version of Garage customizer existed with external part being customizable was cut due to performance reasons. However this is still possible in the estate.