u/Fun_Philosophy_7606

Image 1 —
Image 2 —
▲ 11 r/Unity2D

I do already know about Y sorting but this is a tilemap with hundreds of these different objects all at different places so I feel like having Y sorting for this would be really inefficient. Also i would have to turn each one of these into separate objects which i really dont want to do so is there a better way?

u/Fun_Philosophy_7606 — 8 days ago
▲ 1 r/UnityHelp+1 crossposts

My tilemap png doesnt have anything like that but as soon as i import it into unity it has this weird bleeding effect that doesnt reflect at all what the actual tilemap looks like. The last image has my current settings for the tilemap

u/Fun_Philosophy_7606 — 9 days ago