u/FukhTheAdmins69

▲ 0 r/Boruto

Kid Naruto vs current Daemon! Yep what we got we can say kid Naruto would WIN!

Every evidence says the odds on kid naruto in this fight.

We get enough profs about this how daemon has no infinite stamina and cant take any long fights neither has any ranged and wide attacks just casually throws hands!

Here the numbers matters and when he run out his stamina then its means even his chakra runs out (you make chakra from stamina/bodily energy and mental energies)!

Evidences:

  1. In the original timeline daemon already failed which means mamushi defeaten him and devoured eida!
  2. Stated daemon would never let that and he protects eida like a demon thats why he calls that way!
  3. From 1000 mamushi clones whose neither any challenging oppenents could not handle and in that fight many of them were so it was not 1vs1 but mitsuki, kawaki, delta, sarada, chocho, shikadai, himawari, delta all helped!
  4. Daemon already was on low stamina after like 50-100 mamushi! and he literally humbled himself and thanked to boruto for the help in mid fight! the same daemon who is full of pride and ego and always talk down others and this proves how he cant handle that situation at all and after 100 mamushi or even 300 he was near out of energy!
  5. As for the reflection im not sure but for multiple mamushi think the same it may count as 1 cause they share 1 consciousness while shadow clones does not so daemon need to activate reflection 1000 times!

What kid naruto can do is more than 1000 clones! 1000 clones just the basic then he can fight over a day without kurama's chakra!

We already seen this in the sasuke retrival arc where he fought with kimimaro but then with sasuke...

And does not matter if reflection works cause clones are a very chakra effective jutsus! You split your chakra and if the cline destroyed then return that splitted not used chakra so naruto can spam again and again the clones!

https://preview.redd.it/e28e99vj1i0h1.png?width=1199&format=png&auto=webp&s=31c1b5141d1823bc1743c5472051a71b414ba771

https://preview.redd.it/qirmrmuk1i0h1.png?width=512&format=png&auto=webp&s=3850a9a32ca829769e208237176ebcb371af2181

https://preview.redd.it/cit126al1i0h1.png?width=1098&format=png&auto=webp&s=10fd4ce3fb16c3d894a39dfa0607d07f29be5b20

https://preview.redd.it/2jvz4pnl1i0h1.png?width=414&format=png&auto=webp&s=babc9422302b2afb1751a3b08c63cbc305c10da8

https://preview.redd.it/7dneif0m1i0h1.png?width=537&format=png&auto=webp&s=559546c2386539a58e4992b694500b8553a5cee3

https://preview.redd.it/bi7x21dm1i0h1.png?width=1571&format=png&auto=webp&s=6208008d8a3fb0efb2edf44b658f105efcfd084a

he is a kid naruto victim... even without kurama!

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u/FukhTheAdmins69 — 4 days ago
▲ 0 r/Boruto

Chocho the goat beyond jigen level!

So very likely Chocho physically as strong as DAEMON! Jokes aside but both could shatter mamushi's head by a single punch/kick! Make it able for Chocho to even beat the sh!t out from Code the same way as Daemon did!

Let be honest Daemon may a bit hold back against Code while he was fully serious against Mamushi! The same true for Choho the GOAT! So he is beyond JIGEN AND CODE LEVEL!

Choho>Mamushi>Code>Jigen>Naruto! 😄

Right?

https://preview.redd.it/hdkvrduzde0h1.png?width=884&format=png&auto=webp&s=a74f6c22e3f8d9609125aba3f4e5b21dae4f7a94

https://preview.redd.it/e92l3w4aee0h1.png?width=1060&format=png&auto=webp&s=e85f92136cba4b4032a62760628fb13426f2837e

https://preview.redd.it/wdr0x0fbee0h1.png?width=985&format=png&auto=webp&s=997e31ed7495ee4763f1909877146c108fb52d32

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u/FukhTheAdmins69 — 4 days ago
▲ 0 r/onednd

Do you guys feel the same? i see good ideas about the 5.5 ranger but they are still ideas only not refined mechanics! :/

for example:

roving a very good one but get too late and should be a level 1 feature instead level 6...

neither like how many features builded around hunter's mark and punish if want to use other concentration spells! + the lighning arrow just become worse spell than in 2014... :/ like wtf...

Other hand i see monk and its actually PERFECT!!! not overpowered neither underpowered but fun to use and even well decent inside and outside of combat!

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u/FukhTheAdmins69 — 10 days ago

For example represent everything what you made in your world like if i made 4 types of elves or 4 types of undeads then represents all of the 4 types but not just there as a blunt faceless and voiceless character sheet but actual chartacter?

So my question also connect when there are handful of characters in your stories and not want to give everyone a generic superficial personality and behavior pattern!

Especially if writing and reading it can blur the things unlike if we can hear and see those characters and make clear distinfiction between them...

How do you deal with this phenomena? Can be fixed or either need to reduce the world lore, ignore it, or reduce the amount of characters?

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u/FukhTheAdmins69 — 14 days ago

Using dragonborn as race and pick 4 stars druid and 8 ancient paladin.

This build let to use more the dragon breath but as a radiant version thanks to the stars druid dragon form and can use this breath every turn with bonus action and deal 2d6 radiant dmg with it. Also utilize reaction too.

+ cause its dragon form it can hold concentration way better!

What i find suprisingly good concentration spell in this case is compelled duel where force a target to attack you instead of other party members! This is good cause paladin have high ac so enemies will try to hit lower ac members like wizards.
But evne heorism is pretty good where get +5 temp hp each turn over 10 turns.
Protection from evil and good also helps a lot in the whole act 2 and in many boss fights in this case!

So what get from paladin:

  • Pick protection fighting style and will use shields. This makes the build an actual tank and let to utilize reaction always.
  • Get divine smite and other smites.
  • 4 lay on hands charges.
  • Oath powers such as healing radiance which is the best in ancient and this let to heal you and nearby allies by PB+paladin levels+cha modifier once when activated and in the next turn once again! this is a really strong healing ability.
  • Spells like; command, compelled duel, dne favour, herosim, PfEaG, aid (very underrated spell and from oath speak with animals (the funniest useful spell), misty step, moonbeam.
  • Extra attack!
  • Aura of protection which add cha modifier to your and nearby allies' saving throw! and aura of warding which gives resistance against spell damages!
  • 2 feats.

What get from druid:

  • Can access to 4th level spell and even 2! so can use divine smite with level 4 spell slots!
  • Cantrips like guidance, produce flame (tourch) and spells like longstrider, jump, guiding bolt, enhance ability, hold person,
  • Dragon starry form which makes every concentration saving automatically 10 if you roll less than 10 and can use dazzling breath with bonus action every turn which deal 2d6+least spellcasting modifier dmg but it use your CONSTITUTION for attack roll which is really good news!
  • 1 feat.

For leveling:

First get 2 druid then go paladin! You will be able to use the radiant breath weapon with charisma damage modifer!

Stats:

At character creation:
Str: 16
Dex: 10
Con: 16
Int: 8
Wis: 10
Cha: 14

Like to use hag hair and strength potion cause can get 20 str without feats but without them:
Str: 16 (with 2 asi 20)
Dex: 14
Con: 10 (23 with health amulet)
Int: 8
Wis: 10
Cha: 16

Feats:

2 ASI and put str to 20. If use potion and hag hair then put them to wis or cha.

Savage Attacker necessary for the smites!

Items:

Act 1:

  • Watcher's guide is pretty good on early game cause gives true strike (advantage) on the next strike if you missed! Alternativly Svartlebee's Woundseeker: a bit hard to get but its a +1 longsword and gives +1d4 to attack rolls against enemies if they not in full hp or Larethian's Wrath: +1 longsword and has a cleave like attack per short rest but this not halving the dmg neither has number limit.
  • Safeguard Shield: +1 to all saves. very early on the game can get.
  • Gloves of Heroism: when use oath power get heroism for 10 turns so a very good starting.
  • Luminous armour: 15ac medium, when deal radiant dmg cause radiant shockwave which inflict anyone nearby 1 turn of radiant orb!
  • Diadem of Arcane Synergy: when cause a condition then get 2 turns of arcane synergy!
  • Amulet of restoration: get a free healing word and mass healing word per day.

Act 2:

  • Stay with luminous armour or get The Oak Father's Embrace whicb is 13 med armor and cause 1d4 radiant dmg to undeads whose attack the user.
  • Luminous Gloves: when deal radiant dmg cause 2 radiant orb.
  • Amulet of harpers: advantage on wis saves and once per day get shield spell.
  • Shield of Devotion: shield blow, add +1 level 1 spell slot and once per day aid spell on level 3!
  • Acrobat Shoes: +1 acrobatics and advantage on dex saves.
  • Callous glow ring: deal +2 radiant dmg in light sources by any attack!
  • Selune spear of night: +3 spear and gives advantage on wis saves and perception checks, can cast lvl-3 moonbeam and moonmote ability.

Armour of devotion is good to recharge your oath point once per long rest!

Act 3:

  • Keep luminous armor and gloves also callous glow ring, amulet of harpers.
  • Helm of Balduran: +1 to ac and all saves, cant be stunned and critically hit, heal +2hp each turn.
  • Boots of persistence: +1 to dex saves, get freedom of movement and longstrider effect.
  • Mantle of holy warrior:crusaders mantle spell per short rest.
  • The sacred star: +2 morningstar with 1d4 radiant dmg, inflict 1 radiant orb, can possible turn undeads, has a special strike which deal extr PB radiant dmg and possible blind target.
  • Amulet of greater health: put con to 23 and gives advantage on con saves.

https://preview.redd.it/102mp9dlfdyg1.png?width=2560&format=png&auto=webp&s=add00c2aa6e66dd479e38a90c547ea03c3403ee6

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u/FukhTheAdmins69 — 14 days ago