







Back again to yap right before the update maybe debunks this theory too. Sorry it is once again hoyo length if you saw my other since I don’t know how to make it make sense without context (…and I’m just a yapper), but a TLDR again at the end.
An intro on how I think Ether functions, because the theory doesn't land without it.
The working model not just from me but from many others including this video is something like the Ether field is the underlying medium that reality runs on like the signal that keeps everything updating. Objects, people, Ethereals, everything that exists is a pattern being continuously maintained by Ether activity. That activity has perhaps two properties that matter here: oscillation (how much the Ether is moving and changing) and coherence (how well-organized and structured those patterns are). Reality works properly when both are within a stable range. Too far outside that range in either direction, and things start to break down.
Theory, again not all mine that this is why there’s heavy CRT TV imagery in game, it’s an analogy (I mean it’s even the Home Screen). When everything is working, the screen produces a clear, colorful picture. That color is a byproduct of the signal maintaining differentiated, layered frequencies all at once. But if something goes wrong with the signal, the image degrades, and it can degrade in different ways. Too weak a signal and the picture freezes, fades to grey, stops updating. Too much chaotic interference and the picture washes out into noise. Both produce loss of color, but they're technically opposite problems with opposite causes.
This is me trying to understand CRT TVs, any tech people can let me know otherwise, but same idea. Reality is a narrow band where oscillation and coherence are both balanced. With the frozen Ethereals in 2.7 the instinct is to read their description as depletion, the Ether drained out of them somehow. But going back to the CRT analogy: a paused image on a screen isn't a screen that ran out of electricity. The electricity is still there, the signal is still present. What's gone is the updating, the continuous cycle of the signal refreshing the image. The picture on screen is the last stable frame, preserved exactly as it was, paused.
That's akin to what I think Remielle is doing. The Ether is still there, what's gone is the oscillation, the continuous activity that makes an Ether structure a living, functioning thing rather than a static shape, hence inert. With that established, Remielle’s ability starts to look like something very specific and very unusual. That's an intervention at the level of the Ether field itself. She’s maybe imposing a localized field state where oscillation simply isn't permitted. In my other post I mentioned this briefly, but so far the things that can seemingly impose their own rules locally we’ve seen and would make total sense for her either as the OG herself or a descendent to have are VH weapons. (And in the post also mentioned a reason that would explain maybe why the proxy seemed to be able to fight that state ever so slightly, when the eyes flashed).
Looking at maybe the limits and precision of Remielle’s ability, as many have pointed out she warned us with the grappling talk, and warned again. Because it does seem to require proximity, specifically maybe proximity to a high-sensitivity point as each paused entity has an individual feather aka localized. For living beings that seems near the head maybe, which if the brain and CNS might control Ether in the body would make sense. For Ethereals, it's the core; if an Ethereal is a signal, the core is what keeps that signal from just dispersing into the field (and why it must be destroyed), which means it's also the most sensitive point for any intervention at the field level.
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Melinoe Hollow
This is where contrast becomes useful.
Melinoe Hollow produces washed-out, colorless, degraded environments. Fragile terrain, pale structures, things that look like they've lost their coherence and vitality. On the surface that sounds similar to what I believe Remielle was doing. But the underlying cause is almost exactly opposite, Melinoe doesn't suppress Ether activity it has *strong* Ether activity. The problem is that the oscillation has become so chaotic that the signal is overdriven into noise. Not a frozen frame, but a screen overwhelmed with interference. Wipe out stability with too much uncoordinated activity and you get the same visual result as having too little: a washed-out, low-information image. I bring it up since they did in the 2.7 livestream too [last image], and it looks like we might be going back based on the 2.8 trailer. Maybe being there helps drive the proxy over the edge re their ether.
What I think this points to is that the coherent reality of the ZZZ world only functions properly within a narrow range. Too little oscillation and you get stasis, too much chaotic oscillation and you get dissolution. Both extremes produce colorlessness, fragility, and loss of functional coherence and from a distance they can look similar.
TLDR: Reality functions in a way similar to a CRT TV signal, it only works when oscillation and coherence of Ether are both stable. What Remielle’s ability is doing perhaps is a localized shutdown of Ether activity itself, that oscillation. What we’ve seen so far capable of that and would make sense for her to have is a VH weapon. Melinoe Hollow looks similar from the outside, colorless, but is the opposite problem: too much chaotic Ether activity rather than too little because for both the “signal” is being disrupted, just in different ways.
Edit: Fixed links