Unity URP Material & Lighting Setup for Stylized 3D Character (Mobile)
Hi friends! We have an urgent 1-2 day project and are looking for someone with specific Unity URP experience for mobile.
The job: We have a finished stylized 3D bird character (FBX with all texture maps: diffuse, normal, SSS/thickness map). It looks great in Blender renders but looks bad in Unity. We need someone to set up the full Unity URP scene so it looks as close to our Blender reference as possible. Specifically:
- Material setup with subsurface scattering (URP Lit shader with SSS)
- Alpha transparency on eyelashes
- Proper normal map import and tuning
- Warm lighting rig to match reference renders
- Post-processing (bloom, color grading, depth of field)
- Optimized for mobile (iPhone)
This is not a modeling or animation job. The model and animations are done. The scene is already set up in Unity with the model, animations, and assets placed. Everything is ready to go, we just don't have URP material/shader experience on our team to get the visuals dialed in.
Timeline: We need this done ASAP 👀 DM me with your portfolio or examples of characters you've set up in Unity URP. Happy to hop on a call right away.