Author’s note: before i start, let me be clear that i have barely any memory to work with as i was a toddler. i apologise now for how useless or messy the info might be, many of it is speculation or inference. regardless, thank you for your time. if i remember more i will put it in the comments for logging/documentation.
Platform(s): grey DS cartridge.
Genre: adventure, exploration, puzzle-solving(?)
Estimated year of release: 2004-2014. i believe it was before 2010 but i do not know if that is too narrow so just in case i give it some space.
Location of encounter: Germany. but english was a selectable language.
Graphics/art style: 2D. simple style. neither kiddy/cartoony nor hyperrealistic. UI unknown.
Notable characters: do not remember npcs but the player character was featureless. very simple mono-colored thing. pretty sure sex wasn’t even selectable, it was neutral. but i think you could give it a color of choice (blue, yellow, green, magenta, etc). maybe give it a brown indiana jones type hat. outfit wise i am unsure whether that was even a thing. player naming, also unknown.
Notable gameplay mechanics: this is the shitty part. what i got is the top down view of a room. you could move around in eight directions i think. you could go to other rooms (the doorways might have looked like those in animal crossing in your own house. darkness. you walked through and the screen went black briefly). at first i believed it had puzzle-solving (jigsaws, find-the-difference, find items) but upon finding Amazing Adventures: The Forgotten Ruins during my own research, i thought maybe i mixed them up. AATFR seems extremely familiar but it lacks the part where you have an avatar and the ability to move around. AATFR lacks one thing though and that is the memory of a puzzle i have that was a pyramid motif. or something like an edge, with water next to it. there was no parkouring
Other details: i think the environment i remember was some sort of building. greyish floor. i thought there were plant pots in the corner of the room. i assume it was a museum or a temple/dungeon. maybe one of those avatar things in yellow or cyan was on the game cover. the avatar had no idle animation. i do not think combat was a thing. it was just walking around and solving puzzles. i think i never got far so i do not even remember other rooms. :/
Sure details: the graphics, avatar customisation and shape, movement, that one room that had a grey/grey-blue floor. not a crime-solving gam.
Definitely not: Rooms: the Main Building, Jewel Master: Cradle of Egypt