Confused about set item’s effect on CR
Sorry for the dumb question but the new update says green items will not privide CR but I can still see their CR numbers. Am I missing sth?
Sorry for the dumb question but the new update says green items will not privide CR but I can still see their CR numbers. Am I missing sth?
Auto-battle has honestly been one of the best mobile QoL features added so far. People were already farming through unofficial/illegal methods anyway, while mobile players were always left behind. Pretty much every mobile MMORPG has some kind of auto-battle system, so it feels natural here too.
And the 24-hour limit is totally reasonable for regular players like us. I’ve seen some people mention issues in Terror Rifts, but personally I haven’t run into any problems at all, my daily limits are always full.
Just wanted to say thanks for adding it.
One more thing: it would be amazing if you could add an auto-salvage feature for players who own the salvager pet. Bags fill up insanely fast, and having to check them every minute gets tiring. Even something simple like auto-salvaging every 10 minutes would help a lot.
Just my two cents.
I always end up torn between these two kinds of items. One has higher CR but comes with vitality (if it were strength it’d be a no-brainer, of course), while the other is pure fortitude and willpower.
Which one is better overall? Which one should I be using?
Please ignore the magic affixes and set type (seeds versus blood). Assume these both are seeds. The question is only about CR and secondaries
Like “0.x% increase” instead of fixed “x life/damage” value that is absurdly negligible in higher levels?
These gems are nearly worthless rn