u/ForgotMyAcc

Vidste i at man kan udvikle både spil og apps til reddit? Jeg har i hvert fald lavet et TCG herpå nu. Tjek det gerne ud!

Jeg kan godt anbefale at blive en del af Devvit community. De har virkelig lagt sig i selen for at gøre det nemt at udvikle Reddit-apps. De har god dokumentation, ret god discord community og så har de ofte "hackathons", lige nu har de et Mod Tool hackathon, hvor udviklerne bag bedste mod tools kan vinde en ordentlig slat penge.

Men hvor om alting er - så har jeg altså lavet mig et TCG baseret på mods. Først blev det taget ned fordi jeg træk ægte mods ud af ægte subreddit og gav dem stats baseret påderes ægte profiler. Det måtte jeg ikke. Så nu er det altså fiktive mods, inditl videre! Nå her er linket til den subreddit jeg så har deployed på: https://www.reddit.com/r/Modfolio_TCG/

Har i nogle spørgsmål til at udvikle til reddit, eller feedback på spillet, så skriv endelig.

u/ForgotMyAcc — 6 days ago
▲ 6 r/Snoo

So I had a game "Modfolio" here on Reddit (you know how Reddit pushes games on Reddit now) - but it got shut down after a couple of days because Reddit received complaints from some mods about me using their name, Snoo and statistics (number of karma, comments and posts) by turning the mods into collectibles in the game.

While Reddit exposes all this data in their API, and even encourages use of it, apparently I overused it. Fair enough. But I still need a ton of snoos to create the cards. Now, I could make up Snoos and usernames myself, but I was thinking it could be fun to take in contributions from Snoo-connoisseurs.

I hope you'll participate, who knows, maybe you'll be a valuable collectible one day! Thanks!☺

Link to Google Forms

u/ForgotMyAcc — 8 days ago
▲ 59 r/WowUI+1 crossposts

I love playing alt, I love playing different specs - but I don't remember my ClickCast-binds well when I'm playing a healer I haven't played in a while.

So basically, it just shots you, what happens when you click the btn now, and it ofc changes based on SHIFT/CTRL/ALT modifier.

If anyone wanna take this to a more polished level (drag-and-drop bindings, better UI, additional mouse layouts +++ ), here is the repo: https://github.com/lpjc/ClickCastMouse

u/ForgotMyAcc — 10 days ago
▲ 15 r/GamesOnReddit+1 crossposts

Prototype for "Modfolio" - since Reddit now allows us to make apps/games directly in-feed on Reddit, I have been trying to find just the right concept for a "collect mods" kinda game.

I'd love your thoughts on this - especially the core mechanics. Is it engaging enough? What are your thoughts?

Core concept: Players "commit" a mod each turn + an additional spell. Committed mods are revealed and the resolving begins. The oldest mod committed decides what goes first on the stack. Let's say it's P1 this turn.

Then it resolves:

P1 spell triggers first → then P2 spell → then P1 mod trigger, adding their stats to the corresponding tracks of Karma, Comments, and Posts → P2 committed mod trigger, same thing: the tug-of-war has begun → then the backline activates their affinity-points. Mods have affinity for whichever symbol they have the most of, and if it's a tie, they have multiple affinities.

And then next turn.

UI/UX wise, I know there is a lot more to be desired - so let's not focus tooo much on that ;) - this is a playable prototype for myself to try things out to see how they feel. So far the backline and affinity system is the most recent change - it can add value to otherwise low value cards (like a 1-1-1 will give three affinity points, where a 6-1-5 will only give one when on the backline).
Spells are also not fully baked system yet. I kind of wanna make them more strategic somehow - like - right now most optimal is just play them ASAP kinda thing...

What are we thinking? Too shallow? Just right amount for Reddit?

Any and all feedback is welcome.

u/ForgotMyAcc — 14 days ago