u/Fit_Pea_757

Hi everyone! I’m a solo dev looking for 12 testers to help me meet the Google Play requirements and get some feedback on my first game.

⚠️ IMPORTANT: How to join the test:

  1. Join the Google Group first:https://groups.google.com/g/taporlose-testers/
  2. Download on Android:https://play.google.com/store/apps/details?id=com.taporlose.app
  3. Web Link (to opt-in):https://play.google.com/apps/testing/com.taporlose.app

Playable Link:https://play.google.com/store/apps/details?id=com.taporlose.appPlatform: Android (Google Play – Closed Testing)

Description: Tap or Lose is a fast-paced reaction game where you have less than a second to tap the target before time runs out. Miss once… and it’s game over.

The game is designed to feel intense and addictive, with increasing speed, pressure-based gameplay, and simple mechanics that get harder the longer you survive. I focused a lot on feedback — sound, visual effects, and timing — to make every tap feel responsive and every near-miss feel frustrating (in a good way 😅).

Right now, I’m testing difficulty balance, pacing, and overall feel. Some players get stuck at level 2–3, so I’m curious how far others can go and whether the difficulty curve feels fair or too punishing.

Would really appreciate feedback on:

  • Difficulty / progression
  • Game feel (responsiveness, tension)
  • First impressions

Free to Play Status: [x] Free to play

Involvement: I built the entire game myself — design, development, and gameplay systems — using React Native / Expo.

I will test your app back! Just leave your links/group in the comments and I'll stay opted-in for the full 14+ days.

u/Fit_Pea_757 — 15 days ago

Playable Link:https://play.google.com/store/apps/details?id=com.taporlose.app

Platform: Android (Google Play – Closed Testing)

Description: Tap or Lose is a fast-paced reaction game where you have less than a second to tap the target before time runs out. Miss once… and it’s game over.

The game is designed to feel intense and addictive, with increasing speed, pressure-based gameplay, and simple mechanics that get harder the longer you survive. I focused a lot on feedback — sound, visual effects, and timing — to make every tap feel responsive and every near-miss feel frustrating (in a good way 😅).

Right now, I’m testing difficulty balance, pacing, and overall feel. Some players get stuck at level 2–3, so I’m curious how far others can go and whether the difficulty curve feels fair or too punishing.

Hi everyone! I’m a solo dev looking for 12 testers to help me meet the Google Play requirements and get some feedback on my first game.

⚠️ IMPORTANT: How to join the test:

  1. Join the Google Group first:https://groups.google.com/g/taporlose-testers/
  2. Download on Android:https://play.google.com/store/apps/details?id=com.taporlose.app
  3. Web Link (to opt-in):https://play.google.com/apps/testing/com.taporlose.app

Would really appreciate feedback on:

  • Difficulty / progression
  • Game feel (responsiveness, tension)
  • First impressions

Free to Play Status: [x] Free to play

Involvement: I built the entire game myself — design, development, and gameplay systems — using React Native / Expo.

I will test your app back! Just leave your links/group in the comments and I'll stay opted-in for the full 14+ days.

reddit.com
u/Fit_Pea_757 — 15 days ago