u/Fine_Ad_1918

Image 1 — The Admiral Dranith-class Galleon.  From Colonial Oppressor to Liberator
Image 2 — The Admiral Dranith-class Galleon.  From Colonial Oppressor to Liberator
Image 3 — The Admiral Dranith-class Galleon.  From Colonial Oppressor to Liberator

The Admiral Dranith-class Galleon. From Colonial Oppressor to Liberator

>" I’ve seen things Plantrash would not believe. Radiation baked hulls deorbiting over Aster, Electron Lances and Macron clouds filling the void around the Tarsis Gate. I might tell you about it if you buy me a drink.“

- Admiral Josep Dranith, Periphery Union Space Fleet

During the Imperial Era, The Imperial Admiralty had a desire to police the Periphery and the vassal states within it, but didn’t have a whole lot of actual warships to do so, since many of them were kept around for protection of the Core regions or to ward off external threats.

They needed something more capable than the Cutters, Brigs, Sloops and other vessels that were already there, something that could carry a good amount of mass and people around, and not require the same amount of high tech maintenance of other warships.

So, the Galleon was born. They were armed with relatively simple mass drivers and light missiles, with some more advanced technology being added on later so that they can be manufactured, maintained and armed in Vassal State shipyards. This came in handy for the Union, as they were able to produce lots of these warships to bulk up their space forces against the Imperial fleets.

The Admiral Dranith-class is a heavily modified version of the Imperial Loyal-class galleon that has been upgraded to serve the purposes of Periphery Union both during and after The Liberation War.

It has been given particle weapons, better energy storage, better sensors, and new radiators by the Free World Compact and Directorate.

Not all Loyals have been converted to this new form due to the cost, but all the Loyals of both Union Capital fleets ( both Apex and Nadir), 3 of Union Coreward Garrisons and those of the Tronarian People's Defense Fleet have been brought to a new standard.

Many other forces around the Periphery and beyond make great use of these ships, with some even seeing service in the Directorate, who's Periphery fleets make great use of the Missile Galleon

This example of a modernized galleon is more than a match for any warship of its size at medium range, and it is often more versatile to boot, as it has 2 large modular hardpoints that can carry anything from missile racks to a fuel processor and scoop. Its missile magazines, particle carronades, and 8.7 inch induction coilgun turrets loaded with a mix of cube, dart and special rounds give it a great armament for its size.

Its versatility allows it to serve as a troopship one day, a battle carrier the next, and a minelayer in the next week, just by changing around the hardpoint modules and what is stored in the bays.

u/Fine_Ad_1918 — 21 hours ago
▲ 2 r/SWORDS

A few sword questions about the use of a Yatagan

Note: I know the artwork doesn't have the sheath, sorry.

So, one of my main characters is supposed to be an expert with a Yatagan, and I am just coming here to ask a few questions about them, just to make sure i don't make stupid mistakes.

  1. So, I have a bit of training in saber fencing, and I was told Yatagan is quite similar ( thus why she is in parry position 4). How similar is it actually?

  2. While she is a transhuman monster who can slice fast enough to break the sound barrier with the tip, Is their is any proper way to deal with someone wearing armor with such a sword?

  3. In an actual fight with such a weapon, what would be the proper way to use your hands and feet to assist in the killing the person process? As above, she is freakishly fast and strong. ( I sadly only know fencing, which doesn't allow me to sock people in the face)

u/Fine_Ad_1918 — 3 days ago

Recently a friend of mine reminded of the importance of light warships for power projection and showing the flag, so i just had to draw one.

Lore:

>"Commander Freeman: Aurumite vessel, you leave me no choice but to open fire. Gunnery, how is our firing solution?
Senior Spacer Quraz: Commander, I think they might be all dead.
< See attached image of an Aurumite Skiff glowing orange>

Transcript of the first Tronarian combat test of the CR-25 "Lantern" Phased Array Radar

The  Pedant-Class Interceptor-Brig was made in a joint venture by the Free World Compact and the United Nations Interstellar Directorate nearly 60 years ago to commemorate their alliance. The ship was designed to be a multi-role light combat craft intended to fill any job desired, and with enough longevity to do long term patrols in constested systems or showing the flag missions. Even today, they stand strong, the result of countless modernizations.

To that end, the ship is covered in modular Hot-Wet hardpoints across its entire body. These hardpoints contain weapons, deployables, sensors, cargo, propellant or whatever else a crazy engineer can bolt on it. This allows the Pedant to switch roles as needed, going from carrying many high powered sensors as a sort of space AWACs to a bunch of mines to deny a Leap Point to electromagnetic rocket guns to become a highly effective gunboat. Additionally, its use of powdered diamond-like-carbon as propellant allows it to use any fine dust or storeable liquid in its tanks, making refuelling easy.

Their sheer versatility and endurance made them popular, and they have both become the most common Torchship within both fleets. It also used to testbed new module concepts for other ships, with escort class UREBs being first tested on a Directorate one.

When the Liberation War began, surplus Pedants were given to rebel forces to give them a good escort combatant for their nascent fleets. While not rare in the Periphery, Pedants are prized for their reliability, powerful sensors, and modularity.

The one pictured is that of the Schiltron in its general purpose/ electronic warfare loadout, a loadout it stayed with for 3 decades of the Liberation war until it was transfered to the Tronarians and got new missiles.

u/Fine_Ad_1918 — 7 days ago

All capital ships exist to anchor a formation and serve as the core of a Constellation, but they all serve the role differently. ( all also carry missiles and secondary weapons to some extent, this is just focusing on main weapons). Around this core of heavy warships, a massive screen of escort craft and drones provide additional missile firepower and point defense/sensor support

Fleet battles outside the orbitals go something like this:

  1. superheavy missiles busses/ AKVs are launched first, and they drop a bunch of submunitions to disrupt the core. they are supported by heavy-weight stealthy missiles (nuclear thermal).
  2. If the defending core breaks, then the attacker still keeps their distance, and rains non-stealthy heavy missiles ( fizzer boosted), medium missiles ( laser boosted) and light missiles (chemical) into them.
  3. If the defending core doesn't, and the defender doesn't manage to break the attacker with their superheavies. then both sides close to furthest beam range ( a few LS) and duke it out until one side is beaten up enough to barrage with smaller munitions. if smaller munitions run out and their are still enemies, then you either fall back, or move into suicide ranges to knife fight with beams and guns.

Capital Breakdown Starts Here

the first capital ship is that of the Laser Battleship. Laser battleships serve as a sort of spacer in fleet battles. They force the enemy to keep its distance and create a radius of death that chews up any munition or craft that does not have the same actively cooled armor of a capital. Laser Battleships also are used to launch swarms of high acceleration laser-thermal and laser-ablative drones and missiles to deploy ship cracking submunitions after the first volley of heavy weight missiles and drones.

Artillery Battleships are used as long range bombardment systems armed with massive particle beams to horrifically irradiate an enemy or propel clouds of fusion/antimatter macrons. Alternatively, they could have a large cargo massdriver used to throw large stealthy payloads into enemy ranks. With both, the heavier systems and more limited firing angle makes them vulnerable to foes that can effectively exploit angular separation and fight within their more limited PD grid.

Battle-Carriers ( or Missile Battleships) are the final one. They focus on launching large waves of missiles and drones to really kill the enemy good and dead. While the most lethal of all the capitals, carrying the weapons that truly win battles, they need the other ships to provide the heavy point defense and high magazine depth firepower.

reddit.com
u/Fine_Ad_1918 — 16 days ago

All capital ships exist to anchor a formation and serve as the core of a Constellation, but they all serve the role differently ( all also carry missiles and secondary weapons to some extent, this is just focusing on main weapons).

Fleet battles outside the orbitals go something like this:

  1. superheavy missiles busses/ AKVs are launched first, and they drop a bunch of submunitions to disrupt the core. they are supported by heavy-weight stealthy missiles (nuclear thermal).
  2. If the defending core breaks, then the attacker still keeps their distance, and rains non-stealthy heavy missiles ( fizzer boosted), medium missiles ( laser boosted) and light missiles (chemical) into them.
  3. If the defending core doesn't, and the defender doesn't manage to break the attacker with their superheavies. then both sides close to furthest beam range ( a few LS) and duke it out until one side is beaten up enough to barrage with smaller munitions. if smaller munitions run out and their are still enemies, then you either fall back, or move into suicide ranges to knife fight with beams and guns.

Capital Breakdown Starts Here

the first capital ship is that of the Laser Battleship. Laser battleships serve as a sort of spacer in fleet battles. They force the enemy to keep its distance and create a radius of death that chews up any munition or craft that does not have the same actively cooled armor of a capital. Laser Battleships also are used to launch swarms of high acceleration laser-thermal and laser-ablative drones and missiles to deploy ship cracking submunitions after the first volley of heavy weight missiles and drones.

Artillery Battleships are used as long range bombardment systems armed with massive particle beams to horrifically irradiate an enemy or propel clouds of fusion/antimatter macrons. Alternatively, they could have a large cargo massdriver used to throw large stealthy payloads into enemy ranks. With both, the heavier systems and more limited firing angle makes them vulnerable to foes that can effectively exploit angular separation and fight within their more limited PD grid.

Battle-Carriers ( or Missile Battleships) are the final one. They focus on launching large waves of missiles and drones to really kill the enemy good and dead. While the most lethal of all the capitals, carrying the weapons that truly win battles, they need the other ships to provide the heavy point defense and high magazine depth firepower.

reddit.com
u/Fine_Ad_1918 — 16 days ago

All capital ships exist to anchor a formation and serve as the core of a Constellation, but they all serve the role differently ( all also carry missiles and secondary weapons to some extent, this is just focusing on main weapons).

Fleet battles outside the orbitals go something like this:

  1. superheavy missiles busses/ AKVs are launched first, and they drop a bunch of submunitions to disrupt the core. they are supported by heavy-weight stealthy missiles (nuclear thermal or magnetic sail).
  2. If the defending core breaks, then the attacker still keeps their distance, and rains non-stealthy heavy missiles ( fizzer boosted), medium missiles ( laser boosted) and light missiles (chemical) into them.
  3. If the defending core doesn't, and the defender doesn't manage to break the attacker with their superheavies. then both sides close to furthest beam range ( a few LS) and duke it out until one side is beaten up enough to barrage with smaller munitions. if smaller munitions run out and their are still enemies, then you either fall back, or move into suicide ranges to knife fight with beams and guns.

Capital Breakdown Starts Here

the first capital ship is that of the Laser Battleship. Laser battleships serve as a sort of spacer in fleet battles. They force the enemy to keep its distance and create a radius of death that chews up any munition or craft that does not have the same actively cooled armor of a capital. Laser Battleships also are used to launch swarms of high acceleration laser-thermal and laser-ablative drones and missiles to deploy ship cracking submunitions after the first volley of heavy weight missiles and drones.

Artillery Battleships are used as long range bombardment systems armed with massive particle beams to horrifically irradiate an enemy or propel clouds of fusion/antimatter macrons. Alternatively, they could have a large cargo massdriver used to throw large stealthy payloads into enemy ranks. With both, the heavier systems and more limited firing angle makes them vulnerable to foes that can effectively exploit angular separation and fight within their more limited PD grid.

Battle-Carriers ( or Missile Battleships) are the final one. They focus on launching large waves of missiles and drones to really kill the enemy good and dead. While the most lethal of all the capitals, carrying the weapons that truly win battles, they need the other ships to provide the heavy point defense and high magazine depth firepower.

reddit.com
u/Fine_Ad_1918 — 16 days ago

A reworking of an older concept I have posted before

>" I’ve seen things Plantrash would not believe. Radiation baked hulls deorbiting over Aster, Electron Lances and Macron clouds filling the void around the Tarsis Gate. I might tell you about it if you buy me a drink.“

- Admiral Josep Dranith, Periphery Union Space Fleet

During the Imperial Era, The Imperial Admiralty had a desire to police the Periphery and the vassal states within it, but didn’t have a whole lot of actual warships to do so, since many of them were kept around for protection of the Core regions or to ward off external threats.

They needed something more capable than the Cutters, Brigs, Sloops and other vessels that were already there, something that could carry a good amount of mass and people around, and not require the same amount of high tech maintenance of other warships.

So, the Galleon was born. They were armed with relatively simple mass drivers and light missiles, with some more advanced technology being added on later so that they can be manufactured, maintained and armed in Vassal State shipyards. This came in handy for the Union, as they were able to produce lots of these warships to bulk up their space forces against the Imperial fleets.

The Admiral Dranith-class is a heavily modified version of the Imperial Loyal-class galleon that has been upgraded to serve the purposes of Periphery Union both during and after The Liberation War.

It has been given particle weapons, better energy storage, better sensors, and new radiators by the Free World Compact and Directorate.

Not all Loyals have been converted to this new form due to the cost, but all the Loyals of both Union Capital fleets ( both Apex and Nadir), 3 of Union Coreward Garrisons and those of the Tronarian People's Defense Fleet have been brought to a new standard.

Many other forces around the Periphery and beyond make great use of these ships, with some even seeing service in the Directorate, who's Periphery fleets make great use of the Missile Galleon

This example of a modernized galleon is more than a match for any warship of its size at medium range, and it is often more versatile to boot, as it has 2 large modular hardpoints that can carry anything from missile racks to a fuel processor and scoop. Its missile magazines, particle carronades, and 8.7 inch coilgun turrets loaded with a mix of cube, dart and special rounds give it a great armament for its size.

Its versatility allows it to serve as a troopship one day, a battle carrier the next, and a minelayer in the next week, just by changing around the hardpoint modules and what is stored in the bays.

u/Fine_Ad_1918 — 17 days ago