▲ 1 r/redstone
Redstone Flying machine door open and close problem.
I’m building a large modular flying machine vault/door in Minecraft Java (latest version) and I’m trying to make the opening and closing behaviors different using a copper bulb T flip-flop system.
Current behavior:
- Opening = staggered / cinematic activation
- Closing = synchronized activation all at once
The door itself works. The issue is with the logic/selecting system.
What I currently have:
- Copper bulb T flip-flop with comparator output
- One output line for OPEN
- One inverted torch output line for CLOSE
- Flying machines triggered via observers
- I later switched observers to watch note blocks instead of raw redstone dust to avoid update spam
The problem:
Even when I isolate the systems, both observer systems still activate eventually.
What seems to be happening:
- Observers detect BOTH the ON and OFF state changes from the bulb/inverter system
- So when the bulb changes state, one system activates immediately and the other activates right after
- Even when using note blocks, the observers still fire because note blocks update both when powered and unpowered
What I’m TRYING to achieve:
- Press button once:
- only OPEN staggered system activates
- Press button again:
- only CLOSE synchronized system activates
I think my confusion now is:
How do I make a pulse ONLY happen on one state without observers reacting to both state changes?
If anyone has an example of:
“one button alternating between two different pulse outputs”
that would probably solve my issue.
u/Financial_Hurry3909 — 2 days ago