u/Financial_Hurry3909

Redstone Flying machine door open and close problem.

I’m building a large modular flying machine vault/door in Minecraft Java (latest version) and I’m trying to make the opening and closing behaviors different using a copper bulb T flip-flop system.

Current behavior:

  • Opening = staggered / cinematic activation
  • Closing = synchronized activation all at once

The door itself works. The issue is with the logic/selecting system.

What I currently have:

  • Copper bulb T flip-flop with comparator output
  • One output line for OPEN
  • One inverted torch output line for CLOSE
  • Flying machines triggered via observers
  • I later switched observers to watch note blocks instead of raw redstone dust to avoid update spam

The problem:
Even when I isolate the systems, both observer systems still activate eventually.

What seems to be happening:

  • Observers detect BOTH the ON and OFF state changes from the bulb/inverter system
  • So when the bulb changes state, one system activates immediately and the other activates right after
  • Even when using note blocks, the observers still fire because note blocks update both when powered and unpowered

What I’m TRYING to achieve:

  • Press button once:
    • only OPEN staggered system activates
  • Press button again:
    • only CLOSE synchronized system activates

I think my confusion now is:
How do I make a pulse ONLY happen on one state without observers reacting to both state changes?

If anyone has an example of:
“one button alternating between two different pulse outputs”
that would probably solve my issue.

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u/Financial_Hurry3909 — 2 days ago