I'm a physical escape room designer based in Taiwan.
I built a 70-minute experience where players are told only one thing at the beginning:
they are about to meet a friend.
Then something happens, and they begin to believe they are in a war.
They solve puzzles, follow instructions, and try to survive.
Only at the very end do they realize —
they were never where they thought they were.
This experience exists physically in Taiwan,
and for most people, it's not something they will ever be able to experience in person.
I recently documented it because its future is uncertain,
and it may not exist for much longer.
I'm not really here to promote it like a product.
I'm just trying to figure out —
does something like this still matter,
even if you can never actually experience it yourself?