This is a 2D silhouette-style mobile game with simple physics-based movement and an atmospheric dark environment. The main idea is to create a relaxing but addictive gameplay experience where the player moves across endless curved terrain, collects crystals, avoids obstacles, and tries to survive as long as possible.
Right now the game is still in a very early prototype stage, so many things are unfinished and temporary. I still plan to add better effects, sounds, smoother animations, improved physics, more challenges, new mechanics, UI improvements, and overall polish.
Also let me know if you have any ideas or features that could make the game more fun or addictive 👀
Still a long way to go, but I’m excited to keep working on this project.