Hey everyone!
Have you ever worked with a solid “project specs” doc for assets? (Unity/URP/mobile etc.)
I’m trying to set one up so artists don’t run into issues later, but not sure what’s actually useful vs just noise.
What kind of specs made the biggest difference for you?
Anything you wish was clearly defined from the start?
Thinking about stuff like:
- texture limits
- shader rules
- VFX constraints
- naming/structure
Curious what actually matters in real projects.