u/Fee-Naive

[DnD 5e] Runewords System (Looking for Feedback) — working with SC Simple Sockets

Hey everyone

I’m currently developing a Runeword system that integrates with my module SC Simple Sockets, and I’d love to get some feedback before I lock in core behavior.

How it works (current idea)

  • You socket gems into an item
  • If the gems match a specific order + combination, a Runeword activates
  • The item itself stays the same
  • It gains:
    • Activities
    • Active Effects

The big design question

Should a single item be able to have multiple Runewords?

Example

Let’s say you have a 4-socket item:

[ A ] [ B ] [ C ] [ D ]

And these Runewords exist:

  • AB → Runeword 1
  • CD → Runeword 2

Options I’m considering

1. Diablo-style (one Runeword only)

  • Entire item must match ONE combination
  • Runeword need matchs slots
  • No splitting

Clean
Easy to balance
Less creative

2. Multiple Runewords

  • Each valid combo activates independently

More build variety
More sandbox feel
Could get out of hand fast

Edge case (important)

[ A ] [ B ] [ C ]
  • AB = Runeword X
  • BC = Runeword Y

Should both work?
Should overlapping be blocked?
Should one take priority?

Looking for opinions

  • Do you prefer a Diablo-like strict system?
  • Or a more flexible/custom system?
  • Would stacking Runewords feel fun or broken?

This system is being built specifically to work with SC Simple Sockets, so your feedback here will directly shape how it behaves.

Appreciate any thoughts

reddit.com
u/Fee-Naive — 14 hours ago

[DnD 5e] SC NPC & Character Colors

Hey everyone!

I just released a new module: SC NPC & Character Colors.

If you’re familiar with SC Item Rarity Colors, this follows a similar idea... but now focused on character and NPC sheets.

What it does

You can customize sheet colors based on:

  • Class (for player characters)
  • Creature Type (for NPCs)
  • Multiclass combinations

So your sheets can visually communicate information at a glance — making things cleaner and easier to read during play.

Features

  • Color sheets by class
  • Color NPCs by creature type
  • Multiclass support (blend or prioritize colors)
  • Flexible configuration
  • Works great alongside Item Rarity Colors

Availability

The module is currently in early access for Patreon supporters, and I plan to release it for free on Foundry in a few months.

If you want to try it early:

Patreon: https://www.patreon.com/c/shatteredcodex

Docs / Wiki:
https://wiki.shattered-codex.com/modules/sc-npc-and-character-colors

Would love to hear your thoughts or suggestions!

u/Fee-Naive — 2 days ago