u/FanEcstatic7377

Sokka and Suki

I want to make this deck and I think I have the main idea down. I want good equipments. I have a limited collection so I have about 20 “good” equipment cards. I was thinking about running some support creatures to further amplify the tokens. So things like sephiroth that makes modified creatures base power/tough 7/5 at combat and creatures that make my allies have double strike or equipped creatures have doublestrike. Outside draw, I should include artifact recursion in case I’m targeted by artifact removal right so I put a few creatures that do so as well. I also have a couple cards that give my creatures a little more toughness because most of my equipments are front loaded on power with my current limited supply. I also am running some interaction. Is there anything I missed also if anyone knows and budget modified creatures synergy cards that are nuts lemme know. Any suggestions on if I should run more equips etc is appreciated I think my draft of the deck is about 17 creatures 20 equips and then rest is draw for shared creature type or doing combat dmg effects, some protection spells, and then some counter spells. But now typing this out if I have 4 artifacts that protect my commander I should prioritize counters over like protection in theory huh.

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u/FanEcstatic7377 — 4 days ago

Raph and Mikey

I want to make a fast hard hitting deck with raph and Mikey. My issue is I don’t wanna flip a llanowar elf off the top of my deck. Outside of normal green spells is there other suggestions on how I could mana ramp into an early raph and Mikey withought having to run low small creatures that would be a disappointing hit off his ability. Also extra combat creatures are cool I just don’t know which are budget.

u/FanEcstatic7377 — 5 days ago