Micromanagement (and units AI) is rather shit, any tips on how to negate it?
It honestly sucks. I HATE, how they made micromanagement and AI for division, so I need help to how counteract this bullshit.
For example, forest and vehicles. I want to hide some stuff in the forest, like tanks, and want them to stay in the forest in VERY specific places. BUT, problem is, AI almost always, like 80% of time chooses worst places. Either negating forest effect completely (very exposed), or making tank that hides in forest useless (its too deep and cant see shit). Even with inactive behaviour being on "nothing" vehicle very often doesn`t want to stay in the exact place I need it to be and for example goes near said position I wanted it to be (even if I know I ded pixel-perfect placement), which still makes its placement shit. Its very fucking quirky and annoys me greatly. Any tips on that matter?
Next is "reverse". How the fuck did they flop it so badly? Sometimes tanks refuse to obey "reverse" orders, very often when there is like 2+ tanks, thanks that do not need to use reverse (for example they got behind faster, and I did new reverse command), still use reverse and thus expose their rears to enemy. I honestly dont even think there is anything one can do about it, but maybe.