
Raffine Tempo Combo Help - Looking to power up to bracket 4
Hi,
I have been working on a Raffine deck for a while as Esper is my favourite colour combo and I was drawn to the idea that she can enable my deck to be a pseudo toolbox by sculpting my hand and keeping stuff to pull from the graveyard.
Decklist: https://archidekt.com/decks/21158390/raffine_control_toolbox
I've specifically wanted to build this deck to be higher power, closing out a game around turn 6 or so. The plan is the usual one - attack with cheap, evasive creatures, and animate big bombs to help support closing the game.
The deck can reliably kill someone by turn 4 on average, but I am finding that it's lacking the ability to finish off the rest of the table quickly, and I feel like this is something that could be solved by a combo. My deck primarily wins via combat, while holding onto instant speed interaction to protect my board.
I would love to know any ideas or opinions on how to take this deck further with some combos that can finish off the table quickly - ideally something that can leverage the amount of drawing, discarding, and graveyard interaction I am doing.
Current Main Wincons:
- Connive [[Chasm Skulker]] for several turns, destroy it, and then reanimate [[Moonshaker Cavalry]] or [[Elesh Norn, Grand Cenobite]] for a big swing out (also works with any of the other token generators in this deck such as [[Toxrill]])
- [[Blighted Agent]], [[Inkmoth Nexus]], or [[Tainted Strike]] another connive target for lethal
- [[Magister Sphinx]] to knock someone down and finish them off (helps to copy them with [[Silent Hallcreeper]] or [[Glasspool Mimic]])
- Beat face after accumulating value with any of the evasive connive targets