New fighter subclass!
One day I woke up and thought it would be nice to have a Fighter with druidic and natural themes. It's actually kind of strange nobody have ever came up with a simple idea like that, or at least I've never heard of it. Anyway check this out, it's a pretty rough sketch of a subclass I came up with
3 lvl subclass feature: Druidic warrior
- You get 3rd-caster spell progression (like Eldritch knight and arcane trickster) with the same number of prepared spells and cantrips, but instead of getting access to Wizard spells you get access to Druid spells. You also gain proficiencies in Nature and Survival skills.
3 lvl subclass feature: Hunter's mark
As a bonus action you can mark one creature in 90 ft as your prey. For the next hour, you gain the following benefits:
- Whenever you hit the target creature with an attack, it deals additional damage equal to your Wisdom modifier (minimum of 1)
- You gain Advantage on any Intelligence or Wisdom check to find the target creature or recall / gain information about it.
7 lvl subclass feature: Roving
- Your Speed increases by 10 feet while you aren't wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.
- Whenever you roll initiative, you get a bonus to the roll equal to your Wisdom modifier. Any ally in 30 ft of you gets the same bonus.
10 lvl subclass feature: Tireless
Primal forces now help fuel you on your journeys, granting you the following benefits.
- Temporary Hit Points. As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
- Decrease Exhaustion. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.
15 lvl subclass feature: Nature's Veil
- You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn.
- You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
18 lvl subclass feature: Precise Hunter
- You have Advantage on attack rolls against the creature currently marked by your Hunter's Mark.
Any feedback is welcome!