r/equestriaatwar

Image 1 — In your opinion. Which of the six alicorns is the worst? And why?
Image 2 — In your opinion. Which of the six alicorns is the worst? And why?
Image 3 — In your opinion. Which of the six alicorns is the worst? And why?
Image 4 — In your opinion. Which of the six alicorns is the worst? And why?
Image 5 — In your opinion. Which of the six alicorns is the worst? And why?
Image 6 — In your opinion. Which of the six alicorns is the worst? And why?
🔥 Hot ▲ 154 r/OkPonyDitzy+1 crossposts

In your opinion. Which of the six alicorns is the worst? And why?

artists are jackalopii rakkyoarts skeesla joellethenose and light262. Twilight. Celestia. Luna Cadence. Flurry. Supreme Mother.

u/DyimantinKingEzxel — 7 hours ago
🔥 Hot ▲ 67 r/equestriaatwar

(Potential spoiler for Zar-Hay) We did it! Fully Automated (unfortunately not gay) luxury (also not in space, again, unfortunately) communism!

u/ProbablyNotTheCocoa — 5 hours ago
🔥 Hot ▲ 119 r/equestriaatwar

⛈️ “After the Storm” 2.6.0.1 ⛰️

https://preview.redd.it/oczbrd6h5mug1.jpg?width=1024&format=pjpg&auto=webp&s=3944778dcafbfd24aa76cdab0bf2f300a848c08e

Changes:

  • The game rules for AI behaviors are now split by continent for clarity.
  • Adjusted starting armies and ponypower of Great Lakes countries.
  • Icepaw Provisional Directorate:
    • Changed a national spirit icon.
  • Katzennia:
    • Kattail now gets yeti blimps and gunship armament with the armored airships focus.
  • Qaylidi Dervishes:
    • Reduced bonuses from "Defender of the People" trait.
    • Made it a little harder to get white peace with Thundaria.
    • Made first two Masaska military focuses mutually exclusive.
  • Thundaria:
    • Improved starting science base, lowered starting literacy.
  • Zar-Hay:
    • Alwani revolt now sets its capital in Timbucktu.
    • Adjusted visibility of coring decisions.
    • Focus to declare war on southern Great Lakes is now also available after 1st of January 1010.
  • Zongo:
    • Changed some focus icons.

Fixes:

  • Fixed new awards being blocked by custom difficulty settings.
  • Fixed a placeholder war decision giving free compliance cores to Zar-Hay.
  • Fixed capitulation quotes for Thundaria, Gyzwindids and Stormland not appearing after the civil war.
  • Dragon's Gate strait access fixes.
  • Griffonian Republic:
    • Fixed visual issues with a dynamic focus.
    • The Grand Duchy of Cloudbury will become a Nominal Vassal of the Griffonian Empire rather than an Integrated Puppet.
  • Icepaw Provisional Directorate:
    • Fixed a focus bypass in the communist tree breaking the mechanics.
    • Fixed broken cosmetic tags and events in the communist tree.
    • Fixed some focus filters.
  • Lan Kir:
    • Fixed issue with award icon.
  • Les Meridiennes:
    • Fixed duplicate ship icon.
  • Macigena:
    • Fixed placeholder war event triggering when it shouldn't and giving free compliance cores to Zar-Hay.
  • Qaylidi Dervishes:
    • Removed redundant mutually exclusive.
    • Fixed missing airplane technologies in a focus.
    • Fixed Inter-Pact trade national spirits being available even with Pact members no longer existing.
    • Fixed issue with a Masaska event so you can't queue the other choice before selecting an option.
    • Fixed borders of Zar-Hay puppet in the communist path.
    • Fixed Shared Futures focus requiring mutual justification if Great Lakes unifier gives into demands.
  • Zar-Hay:
    • Tried to fix Zanda Dongo joining the communist revolt.
    • Fixed bypass for Abyssinian focus for the communist path.
    • Abyssinian focus for the communist path no longer triggers an event for you if you own Panthera.
    • Cleaned up a focus bypass tooltip.
    • Fixed Azkhai's abdication event not having an event option in a tiebreaker scenario.
    • Fixed harmonic path permanently losing Cult of the Sky Stallion national spirit.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Checksum 046f // Image by NRanorak
This update SHOULD be save compatible with 2.6, but some fixes will require a new game.

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u/Jack_n_trade — 9 hours ago
🔥 Hot ▲ 66 r/equestriaatwar

The Storm Kingdom avenged by the real Storm Queen, no fancy focus tree required

I like the portrait of Gyz Windborn much more than Icepaw, so I was a bit sad to see she only had civil war content so far. But then I remembered that you don't need a unique focus tree to map paint, so that's what I did

I tried to roughly follow the map of nations with the Legacy of the Storm spirit to mark the borders of the empire, though the southeast had united by the time I got to them, so to get that little chunk I had to take it all

u/DrDallagher — 11 hours ago

Manedalusian Expanded Dev Diary 3: Back to Basics

Greeting and Salutations, Gamers, it is I, Stratophobia, of Griffonian Republic overhaul fame. Inbetween fixing bugs and rebalancing Kemerskai's obscenely stupid AI, I've largely finished my ongoing projects in the main mod and been able to return to my little place of comfort in Manedalusia. As Manedalusia is the place where I first started to learn how to mod this game, I've inherited from Past Me a massive pile of technical debt and spaghetti that requires sorting - not to mention this is also where I practiced graphical icons work, so most of Manedalusia's GFX is sorely in need of an update as well. As things stand, though, I've assured minimal compatibility with the After the Storm update, so I can stop worrying myself with the mod being fundamentally unplayable - and also with the myriad of headaches you'll no doubt cause my colleagues in the main mod team if you report bugs with this active.

https://preview.redd.it/n0rc3sh21lug1.png?width=1405&format=png&auto=webp&s=7b862271ea045cabd40f6095e5eba07ccf9f70e4

https://preview.redd.it/yrphma641lug1.png?width=892&format=png&auto=webp&s=e0244c7092aab386b4ba8e3c881a4b2b4fce6b29

Manedalusia is definitely not in an enviable position at gamestart: not only have they experienced centuries of continual political subjugation by their neighbors, even after a hard won independence they will remain partitioned between Abyssinian and Maregyptian spheres of influence. Reuniting the homeland is the government's top priority, regardless of what political bent it has.

https://preview.redd.it/ma92njtt1lug1.png?width=1239&format=png&auto=webp&s=458f2f20414cfa41b1a4ea7ccdb8c16b70e2e7d7

Manedalusia's a very unique place, and one of said unique features is a permanently active Balance of Power representing the prevalence of theological schools of thought dominant in Manedalusian religious life. This is an element of Manedalusia I plan to expand further, hopefully, as development goes forward, with more unique interactions between the benefits and values of this power balance and the various political decisions one can do through other mechanics and Manedalusia's focus tree.

https://preview.redd.it/423nim2c2lug1.png?width=535&format=png&auto=webp&s=105511ab60c25216878268b795be3117e9fd1c98

I believe Sayf and the Crimson Sultan path to be the definitive introduction to Manedalusia Expanded, as he provides the easiest time getting started and the most straightforward tree in the submod, hence why he's received the most attention as I update the mod for 2.6. Sayf is a simple fellow, who wishes his nation to be strong, impossible to ever subjugate again, and is fond of direct, brutal use of violence in order to accomplish that.

https://preview.redd.it/9sjsy2962lug1.png?width=544&format=png&auto=webp&s=b20c392808576bffd7604ffcb7636cdc8600bad4

Another aspect of Manedalusia that desperately required overhaul was the balance of Warplan Green, the specially scripter war between Manedalusia and Maregypt. While winning a normal war from this position is not impossible, per se (I've done it myself), it's tedious, a grind, and just not fun. Warplan Green hopes to provide that fun by creating a two-stage plan of attack: bait Maregyptian forces into your land so you can more easily fight them, kill a lot of them, keep your troops safe, and then strike fast and hard into Maregypt only when you've gained the definitive upper hand.

https://preview.redd.it/urb5unsy2lug1.png?width=1095&format=png&auto=webp&s=2c934551c933d003cdc38d8e20c1df68eed8036c

Overall the goals of Manedalusia's supremacist path are very easy to follow: enact retribution on your former oppressors, assure the safety of Manedalusia, and return to Arabia in triumph, making sure the faithful's dominion will never falter or be under threat again. The vast amounts of people killed in the process are more of a feature than a bug, really.

I sincerely apologize for the delay in getting the mod up to snuff with current updates: I'm a main mod dev now and, that takes priority over my little passion project. I also apologize if the balance feels off or you find undue bugs, as though I've tried my best to iron things out whenever I found issues, I do not have a massive testing team to sweat out hours in the campaigns in order to help me find every minutia. I do plan to continue adding more things to Manedalusia Expanded: top of my priority list, save for fixing fatal bugs if they're found and prettying up my past amateurish GFX work is to restore the Koltaliba Sultanate path (which sadly I've had to delete and postpone as part of my efforts to not make this submod a pile of dogshit held together with hopes and dreams) and continue making Manedalusia's mechanics more neatly intertwined with each other.

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u/stratophobia — 13 hours ago

A worthy heir

Just played as Icepaw and honestly I loved the content, the events were very good I really enjoyed the dynamic between Imamu and Ibyz.

It was also extremely cute to see Ibyz adopt a yeti as her son and then celebrating his birthday.

There were too many events for me to include so I would advise to play this path, it's definitely worth playing in my opinion.

I can't wait to play the other successors (especially Gyz) once they get content because this was fantastic.

Also free mah boy Hailstorm he did nothing wrong just a bit of tomfoolery.

u/anon_the_average — 20 hours ago
🔥 Hot ▲ 50 r/equestriaatwar

That Time I, a Proud, Federal Ace Pilot, was Isekaid into a Yeti Civil War, Then Federated them All for Myself

It's the reigning gas-lighting cup champion back to saving the world from itself, now in extra-large size.

u/WellingtontheGrunt — 22 hours ago

Reporting a Socialist yeti bug

I've encountered a bug where if you defeat zar-hay preemptively by being attacked by them first, and then bypass the last focus of the first commie tree, instead of getting access to the next focus tree, you get the event about running out of fervour (famine), which wasn't even unlocked as a mechanic, and get the coalition of the second deluge spawned in.

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u/hoiaddict — 16 hours ago

Icepaw won't get the Marxism ideology bug

Playing as Icepaw, went Communist, did the final focus, no ideology change.

Tried different combinations of Praxis/Authority combinations before doing the 'Look to the Society' and 'Look to the State' focuses, but still no luck.

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u/TheObserver66 — 22 hours ago

Yeen Nation Question For Yeen Enjoyers

>!Has anyone figured out how to do supremacist Hyenia? Zar-Hay's tree mentions you can only do a focus if Hyenia isn''t communist or supremacist, so I'm sure its a path, but I can't see an obvious answer for how to get it.!<

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u/Double-Cursed — 24 hours ago
Week