u/Excellent-Article937

Preporuka knjige osobi koja je poslednji put citala u 5 razredu osnovne skole

Tj meni. Salim se, nisam poslednji put procitao knjigu bas u petom razredu ali nemam naviku da citam i sigurno da sam propustio knjige zlata vredne.

Ove godine nisam citao ni jednu knjigu, a prosle godine sam citao Meditacije od Marka Aurelija i Orvelovu 1984. Procitam tako mozda knjigu godisnje i to ako je dobra godina. Cesto ne procitam ni jednu. Ali voleo bih to da promenim.

Ovako generalno volim da filozofiram o raznim temama tako da kontam da bi mi se svideli razliciti zanrovi. Ne mora to da bude neki sci-fi samo da bi mi bilo maksimalno zanimljivo. Cak preferiram da nije sci-fi, ali ne iskljucujem ni to.

Trazim knjige koje ce da me oduvaju sa razmisljanjem o njoj i o temi koju obradjuju. Sve preporuke su dobrodosle.

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Been thinking about this a lot lately.

GTA 6 took way over 10 years to make. A massive chunk of that time and budget went into making it look incredible. And it will probably look incredible. But when I compare it to GTA V, my brain doesn’t have the same reaction it did going from GTA 2 to GTA 3 or from GTA 3 to GTA 4 on native resolutions. The wow factor is shrinking with each generation and I think we’re approaching a wall.

4K is standard as normal viewing distances for most people. 8K monitors exist and nobody cares. Ray tracing doubles your GPU requirements for marginally better shadows. And what comes after 8K? 16K? At some point the human eye literally cannot tell the difference.

So where does all that freed-up budget and talent go when the resolution race is finally dead? My bet is on two things:

  1. AI-driven NPC-s. Imagine a gta-style world where every character actually remembers you, has real routines that evolve, and you can have a genuine conversation with. Not a chatgpt wrapper slapped on top, but deeply simulated lives. That changes gaming on a fundamental level.

  2. Neural rendering / AI upscaling. DLSS and FSR are just the beginning. The logical endpoint is your GPU rendering maybe 30% of actual pixels and AI reconstructing the rest indistinguishably. Same visual quality, fraction of the hardware cost. This could democratize high-end gaming completely.

The irony is that indie games have been proving this point for years. They couldn’t compete graphically so they had to innovate elsewhere and those “elsewhere” innovations are what people actually remember and love. AAA studios are going to have to follow eventually.

What do you guys think? Is the graphics ceiling a good thing for the industry? And what do you think the next real leap in gaming actually looks like?

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u/Excellent-Article937 — 17 days ago