u/Exact-Psience

Image 1 — One week with the 11Pro and I wish Redmagic comes up with these (AI terribly rendered concepts)
Image 2 — One week with the 11Pro and I wish Redmagic comes up with these (AI terribly rendered concepts)
▲ 108 r/RedMagic

One week with the 11Pro and I wish Redmagic comes up with these (AI terribly rendered concepts)

At this point, I only trust Redmagic to be the one to pull off something like this. These are terrible AI renders (like using switch-style sticks LOL) but you get the idea.

A Redmagic gaming phone with a slideout similar to the Xperia's, is the dream right now.

u/Exact-Psience — 7 days ago

With pc emulation on android coming in in full swing, and with steamOS also taking strides towards it, im hoping PC games would have support for more flexible aspect ratios, more particularly the 20:9 and 19.5:9 aspect ratios which are widely accepted as the mobile phone standard.

Most pc games work out of the box with a custom 20:9 container and the game set to either fullscreen or full borderless window, but there are some games that still do not support them at all.

Two examples I took pics of above are of Celeste, which doesnt have support at all, and Ender Lilies, which seem to have some sort of support where the UI elements do adjust to the 20:9 aspect ratio, but the game screen still has the black bars on the sides. This can be seen on the images attached.

On the other hand, Skyrim looks beautifully wide on the same 20:9 oled screen with a few tweaks to the game and emulator's container settings.

Maybe this is also a concern with those playing with ultrawide monitors on pc? I dont have one to check, but this maybe the case.

Based on these images, my only reservation for this concern is that the examples are both indies, and my testing is quite limited. So with these games support may be limited as these are already fully complete games.

Im hoping at least the newer games that come out, indie or otherwise, will consider supporting these aspect ratios natively as an in-game option, without having to tweak outside of the games themselves.

Images: Celeste, Ender Lilies, and Skyrim, all running through latest version of GameNative on the Redmagic 11 Pro attached to a Gamesir X5S controller.

u/Exact-Psience — 9 days ago

Ok 432 is just a random number i pulled out of Balgrand's Beard, and it at least nets me a star for climbing The Veiled Stair.

Just fiddling through the game like a Maleficent Maze, and managed to get a perfect score off the base set to make Feragot Figments furious, while waiting in the Deepestroot Depths for the Frenzied Flame to drop in the right place and we eventually get our grubby Galdor Grips on the retail version of this brilliant game.

Game is Galdor's Grip by Greg Jewell. A highly replayable 18-card card manipulation puzzle game that can be played entirely on-hand. No tablespace needed!

u/Exact-Psience — 14 days ago