u/Evigmae

▲ 78 r/CityBuilders+1 crossposts

A Little Age - Real Time Strategy City Builder

Sup folk,

I've been working on this game for about a year on my spare time. I release a Demo on Steam a few months ago and have received a lot of good feedback.

Seems the base of the game is fun and people like it. The artstyle is also good enough I think.

I dediced to make this game super small in scope, originally was trying to do one of those Dorfromantik or Islanders types of games, but couldn't crack it and ended up deciding to make a bit more complex so it could be a more fun to play (and replay).

The game is match based. Think it seaps through that RTS is probably my fav genre te play. But I decided to make this game as intuitive, chill, and easy to play as I could.

I've alrady have plans to add a few more things before I can release (ideally Q3-4 this year), for example I want to add roads, biomes, rivers, building upgrades, and stuff like that.

There's also a list of quality of life features that get usually requested; zoom with the mouse wheel is a big one :D

The world is all procedurally generated so every time you play you'll get a different world, and many of the new stuff I have in mind is to make the world more interesting and to tie biomes to resource availability to make things more interesting.

Think the main aspect of the game is that you don't build 1 city, you build many, each with its own local economy, and you hire dudes to haul resources between them. Is not quite trading, is more like actual resource management where you set up what should go were as if the settlements are collaborating instead of compeeting with each other.

This is the game on Steam: https://store.steampowered.com/app/1530850/A_Little_Age/

If you have some time please take a look. I'm going to be on the June Next fest this year and any suggestions, feedback, or comments are greatly appreciated :)

Thanks for your time :)

u/Evigmae — 17 hours ago