u/EverestDrive

▲ 9 r/spacegames+1 crossposts

I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.

Some of its features:

- Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving.
- Silent running. Cut your emissions and witnesses can't ID you.
- Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop.
- Boarding combat. Dock with another ship and fight through it room by room.

Very early, plenty of rough edges. Would love to hear what breaks for you.

u/EverestDrive — 14 days ago
▲ 21 r/PBBG+2 crossposts

Playable Link: https://everestdrive.io/

Platform: web

Description:

I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.

Some of its features:

- Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving.
- Silent running. Cut your emissions and witnesses can't ID you.
- Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop.
- Boarding combat. Dock with another ship and fight through it room by room.

Very early, plenty of rough edges. Would love to hear what breaks for you.

Free to Play Status:
- [ X ] Free to play

Involvement: solo developer

u/EverestDrive — 14 days ago