What's this shit even it looks like a skinny fat wearing a tv on his head, it's the ugliest most annoying mascot I have witnessed, I'm a gatcha freeloader, yet I would be ready this one time to spend money so I could replace this character by something else entirely.
u/Enculin
The early access version of One More Delve just dropped, and just like if I was unemployed I immediately played it for several hours, and today I feel like having opinions so here are my impresion
Let's start with a basic checklist of things that shouldn't be impressive but actually are :
- Weapons have real collision.
- Your hands collide with walls.
- You cannot put your head through a wall like a curious ghost.
Now, you might think these are the absolute bare minimum requirements for a VR game, and it's almost like saying, look this restaurant actually serve food ! But yet here we are, in the year 2026, we're still awarding gold stars for "basic immersion.", it's a low bar limbo competition, but OMD has successfully walked under it upright, which is more than can be said for most VR titles
Gameplay Loop
The loop is simple: venture into dungeon, murder the locals, collect their belongings like a very motivated bailiff and try to make it back to your base.
For a simple man like me, this is enougth, however a but ( and a pretty big one) is that the dungeons only seems to contain a couple of different rooms, props and enemy types, rotated like a sad buffet carousel. This raises the Specter of "Crossings" , a game where I first praised the dev for their good start, and that's the last thing I did before uninstalling it because I had already seen all that the game had and will ever have to offer...
There's also mining. You find crystals, you hit them with a pickaxe, you get materials for crafting gears... The idea is fairly good but the execution, however, is roughly as thrilling as doing the dish so the sink stop smelling : The rocks just... sit there. You hit them. They give you stuff.
No climbing, no traversal, no perilous ledge above a chasm where you risk death for THAT GOOD crystal. Just: rock. Pickaxe. Done. you will feel more tension by opening a bag of crisps.
Visuals
The game looks fine. Not stunning, not offensive, just ok, Low poly, which I'm personally fine with , The VFX are genuinely satisfying, particularly the impact effects, which reminded meof that ( not so good ) old anime SAO.
The size of the hands made me feel like a clumsy giant, but the player has a full body and this alone places One More Delve in a rarefied tier of games that respect the human need to look down and see legs instead of just floaty hands so that alone makes me want to stop complaining.
The UI is hideous but efficient, however it has this little problem that each one of you have had in at least half of the VR games you played : it goes throught things.
Combat
As I mentionned before, the combat feel solid, which is great, your weapon isn't just an etheral sword, the enemy reaction are nice, you can't just waggle your arm around, you can break stuff, and sometimes even slice enemies, it feels good imho.
Your shield breaks fairly easily but will respawn fast, which is very strange, I would personally like if the shield had "chance to break on impact" or could accumulate more damage before it breaks, and it's also relatively unreliable for blocking, which leads to my next problem :
I often found myself totally unable to avoid enemies attack, especially the mage that seem to shoot even when stargered with a melee blow or magic, I was constantly searching for a way to dash or blink my way out of their attack, but it seems that there is not any. Magic feels pretty good to use, but it's a bit difficult to judge the range of it.
I played single player as the server seem dead at the moment, this game difficulty seem to be balanced mostly for multiplayer, which makes the later game quite difficult in SP, I know that nowadays you just can't make a game without online, but I have no friends, so I'm longing for a good polished & challenging SP experience In VR and I shall continue
Verdict
Foundation is solid but the content is thin enough that you can see through it if you hold it up to the light, the price is fairly low at the moment so I'd suggest you try and support the dev if you have an interest for this type of games.