


While I was playing Bully, I started noticing a detail that at first seemed like a simple coincidence, but over time became really hard to ignore. The NPC Alfred has some seriously unsettling similarities with the mysterious “Strange Man” from Red Dead Redemption and Red Dead Redemption 2.
At first glance, it’s obvious that the timelines and story contexts don’t match up at all. But there are symbolic elements that seem to go way beyond simple chronology. One of the most striking is the painting you see in the background when you talk to Alfred. That picture doesn’t just have a very similar style to the portraits in RDR2 — it literally evokes the Strange Man himself: an elegant, shadowy figure who looks slightly out of place, with a presence that hints at way more than it’s showing.
The hat choice doesn’t feel random either. In the Rockstar universe, hats are often a big part of a character’s identity and archetype. The Strange Man wears one that screams classic supernatural or all-knowing figure, and Alfred — even though he’s in a totally different setting — seems to be using the exact same visual language. It opens the door to a deeper interpretation: maybe we’re not looking at the same character, but at a recurring manifestation of the same archetype.
This is where the theory gets really interesting. Rockstar might be using what storytellers call a “thematic echo” — different characters who embody the same idea or entity across different eras and worlds. The Strange Man, often seen as a personification of fate, morality, or even death, might not be restricted to the Red Dead universe. Alfred could be a watered-down or adapted version of that same entity, dropped into the much more everyday world of Bully.
In that sense, the painting acts like a visual anchor, a subtle link that connects both worlds beyond the obvious. It doesn’t feel like a regular easter egg — more like a deliberate hint suggesting that certain concepts (judgment, conscience, inevitability, etc.) exist across all the universes Rockstar creates, just taking different shapes depending on the setting.
And it’s not just that. There are other cross-references that make these worlds feel less separate than they seem. In the European version of Bully (Scholarship Edition), there’s already a revolver with a name that later appears in Red Dead Redemption 2. There are also other nods, like a trophy that reminds you of Chapter 6 in Bully, and perhaps the creepiest one of all: the “Siamese” reference, which gives off that signature uncomfortable Rockstar vibe. These little details don’t feel accidental — they feel like small breadcrumbs hinting at a deeper connection between their universes.
This theory might have been discussed before, or it might not have any “official” basis at all. But that weird sense of familiarity when you see that painting doesn’t feel random. It honestly feels like Rockstar is intentionally playing with the player’s mind — making us sense that there’s something bigger quietly linking their worlds, even if they never confirm it outright.
So now I’m wondering… had any of you noticed this before, or am I just going crazy? Jajsjaba