What would think of an Killing Game that doesnt actually happen artificially, but organically?
My Fan-Game has 2 "enforcers" of the "KG". But the situation in itself isnt actually acknowledged as a killing game, but every single student already deals with it as it.
Basically, there are 2 "spirits" or phenomenal beings that are completely unknown by everyone, the KG is surrounded by this supernatural phenomena, and for some reason every student inside the Museum is having strange dizzying headaches that come along with it
The first one is called the Spirit of Justice, he has long blonde hair, and paper like folded skin and body.
The second one is called the Spirit of Sacrifice, half of his body is scorched revealing an skeleton, and the other half has skin made of cinders. With a disheveled white hair on the second half.
The thing is, the killing game here is made because each of them demands something diferent from the cast, the first one appears.. "activates" by some reason when there's a situation that demands a trial. He doesnt only appear when there's a body, he could also host a trial for a precious stolen object, or someone's dissapearance. The second one is actually who is trapping everyone inside the museum, his curse binds everyone to the place, prevents them from expressing about it to any uncursed person, and is only cleanse with a Sacrifice. ( Why he is doing that though.. is revealed with his appearance, but its too much of a spoiler )
The Spirit if Sacrifice has plagues similar to the motives, he does it more out of hate then to get things interesting.
The thing about the mecanics of this death game, is that the rules arent exactly sound, and more defined by the spirits abilities and capabilities. The Spirit of Justice hosts a trial to actually know what happened, the veredict can and will be mistaken if the trial isnt productive, and he will only punish them later when the culprit leaves the museum, and reveal that the trial convicted someone else, falsely convicting is also a crime afterall, they can be interpreted as accomplices, since someone leaving would actually help their situation, even if it wasnt fair. Also, because they convicted the wrong person, in a sort of way everyone got to sacrifice, so everyone would be able to leave, and the judge would never let that happen.
This helps to open much more possibilities. The reason to why there's "spirits" and etc has actually a good tie to the danganronpa universe and is majorly interligated with the game's lore, and what it expands about the talents lore. There's something about Ultimates that i feel is majorly spread and not actually that much explained yet, and i got my shot at creating a reason for it.
The game explores the themes of Salvation and Sacrifice
The protagonist is a monitor from the reserve course that planned to unite the class he overseers to a trip to an england museum, but as the trips was about to end, something horrible happened.
For some reason, Hope's Peak already had a travell route to this place, so it was easy to plan it with the teacher's approval.
The story's timeline is far before any of the events if the games. It has a different approach to the Hope's Peak management and whole direction, but is mostly loyal to the main goals of the school
Also, each chapter is based on one of the five stages of grief, with the sole exception of the chapter 5, that covers something else entirely.