[RevShare] LF Artist for Roguelike Deckbuilder
​
Hi, my name is Luis, I'm from Venezuela. I'm developing a solo roguelike deckbuilder. For a long time, I wanted to post here to try my luck and find people who want to join this project, but the language barrier prevented me. Still, I decided to translate it and give it a try (apologies if it’s not perfect).
The project is Demon Pacts. What sets it apart from others is the way combat is executed—both enemy and player actions. It’s not the typical "I hit first, then the NPCs."
Regarding the cards and the deck: there are no duplicate cards, and there is a limit on how many you can have during a run.there is no discarding or reactive drawing . The difficulty focuses on zone modifiers that affect combat and accumulate as you clear them. The "Pacts" mechanic is a double-edged sword, designed for the player to take risks in exchange for power.
Despite briefly explaining a small part of the game's core mechanics, I consider the most attractive part to be the gameplay of the heroes (there will be 7), all with different mechanics adapted to the existing systems that should make them shine. That said, there are other things I overlooked and didn't explain, or I would go on even longer.
To keep development moving, I used many free sprites for the characters, as well as some images made with AI so I wouldn't be developing blindly (I don't like placeholder boxes) since I’m not a graphic designer. I don't have a portfolio; I’d say this is my first project, but that’s not the case—it's just that I never managed to finish one because I had to work.
So, what am I looking for and for what?
I’m looking for a person who wants to take charge of the visual aspect, redesigning everything with complete freedom. Also, someone who masters VFX.
What do I propose?
My system is already solid and scalable. Other important things still need to be programmed, but the DEMO I have is fully functional. The ideal would be to polish this version and turn it into something much more visually appealing than it currently is (I tried, but I’m at my creative limit) to present a pitch to a publisher, or in the worst-case scenario, finish the full game and try luck on Steam.
That’s all. I’ll leave a video here so you can see the state of the project, and if you want to try it, I’ll send you the Itch link.