


I've got a roof tile with Overhead -> Occlusion -> Fade enabled. The idea being that players see the roof from outside and when inside a building, the roof fades away and they can wander inside unhindered by the roof tile. The second part of this works fine - but not the first (see the whole roof from outside.
Despite setting Elevation (ft) for the roof tile to be above the max elevation for the level it displays on, I still get the walls that should be underneath it causing lighting cones of vision. Ideally the 2nd image is what I'm looking to achieve, but the Elevation settings doesn't seem to fix it. Am I missing something here?
All of the guidance on this online seems to be for the Levels module and so it doesn't apply to what we've got now in v14 with the integrated Levels.