
Dina, Essence Brewer - Struggling to get this deck to work
I’m having a hard time getting this deck to work. I really like the concept, it’s a cool mechanic, but I am struggling to do anything earlier than turn 6 or 7 that even resembles a threat.
I’m pretty sure that I don’t have enough creatures that are low cost / high power, sac fodder type creatures. To get the +1/1 counters rolling from Dina.
I can get Dina out super early, but with nothing to sac there’s no point. I feel like this deck should be using Dina’s active every single turn without a doubt, even multiple times a turn when I get out untap tools like [[Thousand-Year Elixir]].
The +1/+1 manipulation creatures are just so attractive to throw in there, but the problem is I draw them, and don’t want to sac them.
I feel like the whole time I’m playing this deck I’m saying to myself “wow that card will be sick when I can get going” and I just never get going.
Also, I might have put too many Finishers in there, but I’m also unsure about that since I can never get it going. I have stuff tagged on the deck list so you can see how I’m categorizing things.
This archetype of deck is completely new to me so I’m hoping you smart deckbuilders can help me out.
Is it as simple as pulling out utility +1/1 creatures and adding more sac creatures like [[Lupine Prototype]]?